RimWorld

RimWorld

15,312 ratings
Pick Up And Haul
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.656 MB
Jan 23, 2018 @ 6:31am
Aug 28 @ 7:39am
46 Change Notes ( view )

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Pick Up And Haul

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (51)
1
Nov 30 @ 9:39am
How can I prevent pawn from having to unload inventory after leaving the shuttle?
微月吨日亿万千的马甲
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Sep 22 @ 2:18pm
o7
BLAZE
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Aug 5 @ 6:59pm
READ FIRST: Status update 1.6 and future
Necrotic
4,765 Comments
The "keep it in their inventory" setting will be disabled after leaving the shuttle. Pawn will unload all items carried via the pick-up command after returning to base by shuttle or SRTS.

o7
desuwa可以翻译成这块 Nov 28 @ 4:00am 
you are hero!o7
真奥义老司机 Nov 28 @ 3:03am 
o7
Ginkafexor Nov 27 @ 2:52am 
o7
whom? Nov 24 @ 8:47pm 
o7
st903202xp Nov 23 @ 8:17am 
o7
irydescent_Aria Nov 19 @ 11:51pm 
o7
pleione Nov 16 @ 8:31am 
as of 1.6, it works, but really inefficiently. pawns pick up items next to a shelf, walk across the map, drop the item there when they pick up something else, then walk back, Can't remove mod from an existing save.
阿飞 Nov 12 @ 10:29pm 
When "Allow putting corpse into inventory" is enabled, temporary members or colonist who are overburdened cannot carry corpses(by vanilla method).
KILLERm12 Nov 10 @ 5:03am 
Happens to me too. I have several pawns literally starving themselves as they take haul many items then take forever to unload everything.
I do get the old “standing” activity that ppl used to complain about years ago sometimes. But luckily it’s a quick fix with a draft and undraft.