Arma 3
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BWMod
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File Size
Posted
Updated
4.812 GB
Nov 13, 2017 @ 5:02am
Jan 26, 2023 @ 9:06am
14 Change Notes ( view )

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BWMod

Description
Version 2.6



Introduction

The Bundeswehr - Modifikation is a community of interest for the computer game series Armed Assault, whose goal is to make material of the Bundeswehr accessible in Arma 3.
The main focus is on vehicles, weapons and equipment that were or will be acquired by the Bundeswehr in a period of 2005-2020, such as the IdZ system or the SPz Puma.


Download

You can download older versions of the mod here:
http://www.bwmod.de/index.php/download


Source code / Bugtracker

The source code of the BWMod is public, with the exception of the models, the textures and the sounds. Here you can also help yourself and contribute to the development of BWMod:
https://git.koffeinflummi.de/bwmod-team/bwa3-public


Licence

https://www.bohemia.net/community/licenses/arma-public-license-nd


Credits

Blackwatch
Christian1987
Colditz
Fabi
Feldhobel
Frankyman
Hawkins
Helifreak
Herr_KaLeun
Jan
Kimi
KrisSnyder
PerfectAce
Pleasure
RHS-Team
Roman
Schmung
Sören
Utum
Xovolovo
Popular Discussions View All (33)
3
Jan 14 @ 3:28am
Neuer Helikopter
Boby
5
Apr 7, 2023 @ 12:18am
Skoprion
aBlaze -iwnl-
1
Oct 10, 2024 @ 10:23am
panzerhaubitze 2000 Turret bug(maybe?)
xanderarizona
1,488 Comments
ajjr1996 Oct 8 @ 4:28pm 
Can they speak german?
Aggr0  [author] Sep 30 @ 10:48am 
@Alexis Jacques
Thanks for the warm words. We usually ignore such people :)
Alexis Sep 29 @ 1:30pm 
Bro, come on, stop this nonsense... saying things like that is extremely disrespectful knowing that it is completely free.
The mod is already incredibly good!
Aggr0  [author] Sep 26 @ 4:08am 
@Yeehaw
You can find the documentation for the EPAG in your mod folder in the subfolder doc. It's a PDF that is called "Guideline on EPAG".
Aggr0  [author] Sep 26 @ 3:52am 
@Dannylott
The turret of the PzH2000 is defines as normal turret in CfgVehicles. Take a look at our public repo for further reference: https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/tree/master/bwa3_pzh2000

@Mr. Bones
We are balancing our assets always with Arma 3 Vanilla in mind.

@MadAc3
Das wäre zwar ein guter Ansatz, aber es sollte ja auch mit dem originalen Kaliber funktionieren. KI und Arma ist leider immer etwas speziell. Das Thema ist aber fest auf der Todo-Liste für das nächste Update.
MadAc3 Sep 26 @ 2:50am 
@Aggr0

Hi, hab das Problem mit dem Puma ebenfalls und mir kommt da eine Idee: in der Config das Kaliber erhöhen - sollte keine Auswirkung auf die Durchschlagleistung haben - die KI "denkt" das aber und nutz die Waffe wieder.

@Mr. Bones

As far as i know, this Mod is already compatible with RHS.
Mr. Bones Sep 25 @ 8:16pm 
Will this be made compatible with RHS and/or CUP?
Yeehaw Sep 25 @ 1:21pm 
Is there anywhere to reference how to use the Skorpion (what I guess would be considered) FCS for minelaying?
Dannylott Sep 21 @ 10:47am 
Hi. i want to make an Battle hardened version of the Phz2000, for my own use only, i wonder what is the name of the Turret, so i can use Attachto so i can put stuff there. if i recall well octovez works for Rhs stuff it does not seem to be working niether in the Phz2000 nor ie. Leo. thanks in advance
Aggr0  [author] Sep 14 @ 12:51pm 
@Baureihe103
I'll take a look at it.