Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése












The turret on the car?
Do you mean this mod is breaking that mission somehow? It's always played flawlessly for me. I think it's one of your other mods.
Or if you're asking if adding this mod would fix whatever is wrong with that mission, I doubt it. I'd suggest using a binary search to find the problem mod.
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_binary_search
Maybe with Encounter List Cleaner. I wouldn't recommend dropping enemy mods mid-playthrough. Missions are created before they're shown on the geoscape and if the enemies aren't defined when the mission's launched you can crash.
Something like Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_muton_punch"; would do the trick imo. Very very minor fix hehe