Arma 3
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@Xin_Ponds
   
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Data Type: Mod
Mod Type: Structure, Terrain
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3.319 MB
7 okt, 2017 @ 10:40
20 okt, 2017 @ 11:19
4 ändringsnotiser ( visa )

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@Xin_Ponds

Beskrivning
This is a mod for making ponds/lakes. It was made for the Kobbvatn map, to give the realistic look wanted there. It comes with 6 different sizes, and they are easy to use. One pond can be copied as many times you want.
Rivers is also possible to make, but be aware that steep terrain will be mroe problematic.
Note that its still not possible to use fog with this mod, as we could not come around this problem, and always set Yaw (Y): degree to 0!

45 kommentarer
[aCe] Xindrum  [skapare] 15 jan, 2024 @ 5:58 
@Jacko - Sure, no problem.
Ashley༝ 14 jan, 2024 @ 16:07 
@[aCe] Xindrum This is amazing!! Would you be okay with it being packaged in with a terrain I've made? I have a dam on my map that I would love to have water in, but I'm trying to avoid dependencies.
Arcticc_ 2 sep, 2021 @ 2:06 
Same issue as the guy below
ThatGuyJacob 30 jul, 2021 @ 1:35 
When you delete the water in eden and play the mission the water stays but becomes invisible so you end up swimming in water that you cant see
BlastMan 20 jul, 2021 @ 5:17 
Thanks Xindrum - I’m making progress, slogging through the BI forums like I’m sure you did. If I get anything working, I’ll write it up and give you some kudos. Cheers!
[aCe] Xindrum  [skapare] 13 jul, 2021 @ 12:18 
BlastMan - Thank you for the kind words, and yes you are more than welcome to do what ever you feel like with the mod, it`s open for everyone to change it to their liking, and its perfectly OK to make something different of it and publish also.
I`m sad to say that it`s been to long for me to remember the technical things now, and I do not have the files or documentation on hand right now.
BlastMan 12 jul, 2021 @ 18:03 
Thank you for making this mod - it works wonderfully.

I'm trying to build some ponds using a custom p3d and classes that extend from your pond classes. Think I've got it almost working, but I feel like I'm using the wrong material/texture on my custom pond planes. I can't inspect your pond tiles in Object Builder, so I've just been guessing. Would you be willing to provide me some guidance on how to do this? This is just for our unit's private use - I don't intend to release any of the ponds built this way.

Either way, great job - having inland water makes a huge difference when building realistic terrains!
brendob47 1 jul, 2021 @ 6:24 
Xindrum - The problem seems sporadic, so not every tile will have it. Because I was covering a large area, I don't think I have placed individual tiles, only rearranged them from my 4x8 tile composition. I'll try to get a video of the problem soon
[aCe] Xindrum  [skapare] 1 jul, 2021 @ 3:25 
brendob47 - I have not seen this before, and i`m not able to recreate your problem.
Does this happen on all water tiles on your map? And does it happen if you just place a tile manually?
brendob47 30 jun, 2021 @ 21:08 
@topekons, use terrain grid along with the widgets at the top of the editor to ensure that 1) objects move height relative to sea level and 2) are lined up vertically with grid (of preferred size)