武装突袭3

武装突袭3

@Xin_Ponds
45 条留言
[aCe] Xindrum  [作者] 2024 年 1 月 15 日 上午 5:58 
@Jacko - Sure, no problem.
Ashley༝ 2024 年 1 月 14 日 下午 4:07 
@[aCe] Xindrum This is amazing!! Would you be okay with it being packaged in with a terrain I've made? I have a dam on my map that I would love to have water in, but I'm trying to avoid dependencies.
Arcticc_ 2021 年 9 月 2 日 上午 2:06 
Same issue as the guy below
ThatGuyJacob 2021 年 7 月 30 日 上午 1:35 
When you delete the water in eden and play the mission the water stays but becomes invisible so you end up swimming in water that you cant see
BlastMan 2021 年 7 月 20 日 上午 5:17 
Thanks Xindrum - I’m making progress, slogging through the BI forums like I’m sure you did. If I get anything working, I’ll write it up and give you some kudos. Cheers!
[aCe] Xindrum  [作者] 2021 年 7 月 13 日 下午 12:18 
BlastMan - Thank you for the kind words, and yes you are more than welcome to do what ever you feel like with the mod, it`s open for everyone to change it to their liking, and its perfectly OK to make something different of it and publish also.
I`m sad to say that it`s been to long for me to remember the technical things now, and I do not have the files or documentation on hand right now.
BlastMan 2021 年 7 月 12 日 下午 6:03 
Thank you for making this mod - it works wonderfully.

I'm trying to build some ponds using a custom p3d and classes that extend from your pond classes. Think I've got it almost working, but I feel like I'm using the wrong material/texture on my custom pond planes. I can't inspect your pond tiles in Object Builder, so I've just been guessing. Would you be willing to provide me some guidance on how to do this? This is just for our unit's private use - I don't intend to release any of the ponds built this way.

Either way, great job - having inland water makes a huge difference when building realistic terrains!
brendob47 2021 年 7 月 1 日 上午 6:24 
Xindrum - The problem seems sporadic, so not every tile will have it. Because I was covering a large area, I don't think I have placed individual tiles, only rearranged them from my 4x8 tile composition. I'll try to get a video of the problem soon
[aCe] Xindrum  [作者] 2021 年 7 月 1 日 上午 3:25 
brendob47 - I have not seen this before, and i`m not able to recreate your problem.
Does this happen on all water tiles on your map? And does it happen if you just place a tile manually?
brendob47 2021 年 6 月 30 日 下午 9:08 
@topekons, use terrain grid along with the widgets at the top of the editor to ensure that 1) objects move height relative to sea level and 2) are lined up vertically with grid (of preferred size)
brendob47 2021 年 6 月 30 日 下午 9:04 
I've been adding water to a dry map using this and have come across a rather weird thing happening. See screenshot: https://drive.google.com/file/d/1BvBO6Pplyd-tv2CJUNARCZHSbPqt79NO/view?usp=sharing

Note that the tank is disabled due to a flooded engine, and my guy is swimming seemingly in the air! All the water objects are at the same height using the terrain grid, and I used a composition I have lying around for placing multiple of these at once. For some reason, the game likes to think that there is an invisible pond object at some altitude above the rest at seemingly random positions near the water.

I've messed around with the mod much before and have no idea what's going on. I also noticed that if I move the camera into the area where the invisible vertical column of water is, I get the blue effect, seeming to indicate some sort of hidden water object. Idk what's up and it makes the cool water I've been adding unusable because tanks will randomly just die.
[aCe] Xindrum  [作者] 2021 年 4 月 24 日 上午 5:46 
Doven_Doragon - No, not that i know of.
Doven_Doragon 2021 年 4 月 23 日 下午 2:27 
So, when I place a pond and either walk towards its or hover over it in the editor it cause me to start swimming like Im in the water even if Im not in the water itself, is there a way to fix that?
[aCe] Xindrum  [作者] 2021 年 2 月 12 日 上午 7:46 
McToffee - Yes, that`s no problem.
McToffee 2021 年 2 月 12 日 上午 7:26 
hello. i wondered if you would allow me to pack this mod inside my own servermod for a non-monetized arma server? many thanks
[aCe] Xindrum  [作者] 2020 年 12 月 18 日 上午 3:11 
topkeons - I`m sad to say you have to do the impossible, there is no means of setting the same hight for the assets in the editor, so it's painstaking work to get them level.
topkeons 2020 年 12 月 18 日 上午 1:09 
great mod but I have a technical question ':): how can I place multiple ponds but at the same level? placing and leveling them manually is kinda impossible..
correyvola 2020 年 9 月 7 日 上午 5:26 
great tool
[aCe] Xindrum  [作者] 2018 年 7 月 5 日 上午 4:56 
Smirlianos - You can either use the pond assets in the map editor in-game and distribute the planes to your liking.
Or you can add the mod to your own Arma 3 map project, and add the pond planes to your map as you see fit in Terrain Builder, this will ensure that the pond objects are "baked" into the map you are making.
smirlianos 2018 年 7 月 4 日 下午 2:01 
But how do we use it??
[aCe] Xindrum  [作者] 2018 年 3 月 13 日 上午 7:56 
CrimsonTemplar - oh i did not know that, will chech it out.
TistheOnecalledJon 2018 年 3 月 12 日 下午 4:14 
The Chenarus Redux team managed to find a workaround, for the ponds and lakes on their map, so that they no longer cause glitches and artifacting. Likewise one of the BI devs I think actually fixed the issue. Perhaps you could contact either Bohemia or the CHR team and ask how it was done.
BayernMaik 2017 年 12 月 18 日 上午 6:40 
Aaaaaand how do i use it?:steamsad:
TistheOnecalledJon 2017 年 10 月 21 日 上午 11:58 
I like this mod quite a bit. Reminds of me of the ponds or water pools you could place in down in Arma 2 OA. This works really well, particularly in one of my zeus scenario, creating a flooded underground bunker or tunnel.
CM Gabriel Angelos 2017 年 10 月 15 日 上午 11:07 
is it possible to change the color on the lakes( to red for instance to make mont tano look like an actual vulcano)
SugarMan9908 2017 年 10 月 14 日 上午 11:13 
Please come back Bob, we love you
[aCe] Xindrum  [作者] 2017 年 10 月 14 日 上午 10:58 
Sorry, Bob had to leave, he didn't like to being cloned in to the comments anymore.
Kompot 2017 年 10 月 14 日 上午 8:33 
no he won't leave
Shogunst-nl 2017 年 10 月 14 日 上午 8:05 
get the hell out of steamworkshop already bob
blarcy 2017 年 10 月 13 日 下午 3:37 
This isn't Zeus compatible is it?
morons always 2017 年 10 月 13 日 上午 10:05 
Very cool! I'll go and mess around with it sometime, terrain editing is awesome, and some maps really lack water. You did a great job bringing this to the community.

Any plans to include a Zeus module some day in the future, or does Arma disagree with things like that during runtime?
[aCe] Xindrum  [作者] 2017 年 10 月 13 日 上午 10:03 
You a stupid ass - Works with eden editor, and map creation.
Try out our new map Kobbvatn and see for yourself.
morons always 2017 年 10 月 13 日 上午 8:07 
Very cool sounding mod, how does it work? On the fly editing in-game, Eden Editor function, or map creation only?
C. Eagle 2017 年 10 月 11 日 下午 12:19 
Found an odd issue with these on the Kobbvatn Map, animals (like rabbits) still spawn as it sees the lake as a piece of land rather than water ... ??
ღLil' Sapphire Eyesღ 2017 年 10 月 10 日 下午 6:59 
really love hte map, gives a purpose to amphibous functions on vehicles
[aCe] Xindrum  [作者] 2017 年 10 月 10 日 上午 1:20 
Valiant - That would be awesome, thank you good sir.
mav 2017 年 10 月 10 日 上午 1:17 
I have 43GB of mods so if you would like me to test the map with only Xin ponds and the mods required, I will do so. As a bonus I can try certain mods to see what the issue is.
[aCe] Xindrum  [作者] 2017 年 10 月 10 日 上午 1:05 
If you could send a message on our facebook page with screenshots, it would be great!!
Kobbvatn on Facebook [www.facebook.com]

dougmiasdad - noted, i have seen it, but not known it was ponds.

Wookiejedi - no, to this date we have not.

Valiant - this we dont know, if it is another mod that porfides graphical enhancements please add link to mod, it makes it easier for us to test

Thanks for noting problems, keep em comming.
mav 2017 年 10 月 9 日 下午 11:14 
I noticed a issue where the water/pond just cuts off, not sure if its WIP or that its bugged/broken somehow
Wookiejedi 2017 年 10 月 9 日 下午 5:09 
Have you been able to solve the CUP issue where fog makes ponds spaz out and go weird?
dougmiasdad 2017 年 10 月 9 日 下午 12:03 
I've noticed on CUP Terrains w/ponds that when you're approaching the water the sky gets darker?
[aCe] Xindrum  [作者] 2017 年 10 月 9 日 上午 3:45 
Just found it, but thank you!
mav 2017 年 10 月 9 日 上午 3:42 
It should give you an option when you add the workshop item/mod/terrain and ask you if you have any dependencies required for the mod.
[aCe] Xindrum  [作者] 2017 年 10 月 9 日 上午 2:38 
Oh, do you know how to set up dependencies? Thank you for the info.
mav 2017 年 10 月 8 日 下午 11:26 
hey you need to link this for your terrain so people see the requirement easier, like add a dependency option CUP and Xin Ponds instead of just having the requirements in description:steamhappy: