边缘世界 RimWorld

边缘世界 RimWorld

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My Little Planet
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370.586 KB
2017 年 8 月 22 日 上午 4:24
7 月 30 日 下午 9:56
18 项改动说明 ( 查看 )

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My Little Planet

在 ignis 的 1 个合集中
Ignis' Rimworld Mods
7 件物品
描述
Generate smaller worlds. That's all.

A smaller world means a performance boost and more different biomes nearby.

Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps.

Powered by Harmony
You can add this mod to existing saves (no effect on already generated worlds).
Removal of this mod is possible, but not advised if a size your world is non-default (your world would be stretched to the default size, but no new bases would be generated, so it would look quite empty).

License
All original code in this mod is licensed under the MIT license[opensource.org].

Compatibility
This mod is detour-free and should not break anything.
Should work with any mod which is not detouring planet generation settings page.
Realistic Planets - compatible.
Prepare Landing - you have to turn off its "precise world generation percentage" option.

Known issues
Tiny worlds with low coverage and extra faction mods can have issues with not being able to find a tile for every faction.
The "Ship to the Stars" quest requires a big enough world to happen. If your world is too small, your only option would be to build your own ship.

Think you found a bug?
Please read Fluffy's instructions before reporting.

Alternative links
GitHub[github.com]
Ludeon forum[ludeon.com]
热门讨论 查看全部(3)
3
6 月 27 日 上午 6:24
issue: not working in 1.6v beta
filmyu
1
2024 年 6 月 19 日 下午 3:44
SRTS incompability
Human
1
2023 年 2 月 14 日 上午 5:15
Getting a weird error after installing this mod
TeleportBehindYou
408 条留言
Cinek 10 月 4 日 下午 2:38 
This will probably be perfect for my SOS2 ideas,thanks
ignis  [作者] 9 月 26 日 下午 7:24 
Any conflicts at this points should be directed to other mods. Since 1.6 this mod only provides a convenient UI to already existing function that can also be done with an xml patch.
Devonte 9 月 26 日 下午 7:20 
Cant seem to get this to work with worldbuilder worlds for some odd reason. Id understand the worlds that are pre-made, but the ones like vacworld also dont work for some odd reason/
ignis  [作者] 9 月 23 日 上午 12:52 
Yeah, need a lot more work. From grimworld and 40k framework. It is their side problem, not my.
Samurai 9 月 22 日 下午 6:15 
Both grimworld and 40k framework have multiple issues when generating planets with this loaded. after 4 hours of troubleshooting I found this mod as the culprit.

several attempts at load order moving etc. resulted in the planet gen screen either full crashing the game or just generating a single colony on the entire planet. needs a lot more work bro
Disko 8 月 27 日 上午 3:01 
yeah somehow even on the highest population settings the settlement amount seems too low. besides that i really like the mod
crystal-hunter 8 月 24 日 上午 4:23 
The mod is cool, but you either need to find another mod or add a feature to increase the number of settlements.
ignis  [作者] 8 月 20 日 上午 2:29 
Higher subdivision means bigger world.
PanicOregon281 8 月 18 日 下午 6:29 
does the subdivision need to by higher or lower to increase the worldsize with the .xml?
ignis  [作者] 8 月 1 日 下午 11:29 
Technically, nothing prevents this from making planets larger except the slider max value. It is just way too impractical to go for larger than default.

It is actually no longer hardcoded in 1.6, so a simple XML patch/modification would suffice
Data\Core\Defs\Misc\WorldLayerSettingsDefs\PlanetLayerSettings.xml
Change subdivisions value. You will likely need to disable MLP for that to work.