边缘世界 RimWorld

边缘世界 RimWorld

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My Little Planet
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370.586 KB
2017 年 8 月 22 日 上午 4:24
7 月 30 日 下午 9:56
18 项改动说明 ( 查看 )

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My Little Planet

在 ignis 的 1 个合集中
Ignis' Rimworld Mods
7 件物品
描述
Generate smaller worlds. That's all.

A smaller world means a performance boost and more different biomes nearby.

Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps.

Powered by Harmony
You can add this mod to existing saves (no effect on already generated worlds).
Removal of this mod is possible, but not advised if a size your world is non-default (your world would be stretched to the default size, but no new bases would be generated, so it would look quite empty).

License
All original code in this mod is licensed under the MIT license[opensource.org].

Compatibility
This mod is detour-free and should not break anything.
Should work with any mod which is not detouring planet generation settings page.
Realistic Planets - compatible.
Prepare Landing - you have to turn off its "precise world generation percentage" option.

Known issues
Tiny worlds with low coverage and extra faction mods can have issues with not being able to find a tile for every faction.
The "Ship to the Stars" quest requires a big enough world to happen. If your world is too small, your only option would be to build your own ship.

Think you found a bug?
Please read Fluffy's instructions before reporting.

Alternative links
GitHub[github.com]
Ludeon forum[ludeon.com]
热门讨论 查看全部(3)
3
6 月 27 日 上午 6:24
issue: not working in 1.6v beta
filmyu
1
2024 年 6 月 19 日 下午 3:44
SRTS incompability
Human
1
2023 年 2 月 14 日 上午 5:15
Getting a weird error after installing this mod
TeleportBehindYou
423 条留言
Pz.IV.H 4 小时以前 
Can you add settlements slider? ty
루이스 12 月 1 日 下午 9:01 
How can I spawn more than 1 settlements per faction? when I use this mod It only spawns 1 settlements/faction at a time
Kipu 11 月 30 日 下午 11:09 
@ignis I believe I understand what you're saying about population density. It *feels* less dense, but the world tiles are actually larger than they are on larger maps, so those settlements are actually much closer together than they look. The world map looks the same at all sizes, but the hexes in between are much smaller. Therefore 100 tiles looks the same on vanilla as 33 tiles looks on -1 size.

I swear there *was* an issue, though, with settlement density on these smaller world maps, though. The population density slider wasn't very effective, and it would cause a lot of settlements to bunch up together on a tiny number of tiles at the south pole 😂 you'd see just a stack of settlements on top of each other in the ocean. I just tested it, though, and I don't see that anymore. I'm curious if you made any improvements. Or maybe I just don't remember how to replicate that issue.
ItsLarkin 11 月 10 日 上午 10:52 
This is the best mod for lag, it is truly astounding how poorly optimized the political/world layer of the game is.
l.lampenoir 11 月 4 日 下午 7:33 
Is there anyway to bolster both road and river presence on the planet? That's my only issue with the mod because the rivers and roads seem to hardly show up with the smaller planet sizes and I love playing with them both.
Huehuecóyotl 11 月 1 日 上午 2:49 
Has anyone confirmed if this worls with Layered Atmosphere and Orbit mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3568552579 A smaller planet with more to do in space would be perfect if they work together...
ignis  [作者] 10 月 22 日 上午 3:47 
Some numbers:
at normal world size, there is ≈200 settlements on 181860 settlable tiles (≈40% of tiles are water or impassable, there is no proper tool to count them so number here is approximate)
at -1 world size, there is ≈70 settlements on 60321 settlable tiles
at -2 world size, there is ≈25 settlements on 20031 settlable tiles
at -3 world size, there is ≈10 settlements on 6688 settlable tiles

As you see, ratio of settlements to tiles stays roughly the same.
ignis  [作者] 10 月 22 日 上午 3:26 
Surface area gets 3 times smaller with each slider step. But the visual globe model size remains the same. This is what causing the feeling of a low density.
Dealer Mangan 10 月 22 日 上午 1:42 
Density is how many settlements we get per surface area, it should be the same no matter what planet size is. Normal behavior - decrease surface area by 3 times = get 3 times less settlements, density unchanged. Your mod - decrease surface area by 3 times = get 9 times less settlements, density decreased.

Let's rephrase this. Normal behavior - people settle in the same distance relative to each other.
This mods behavior - people settle the further away from each other the smaller the planet is.

If the globe becomes smaller then it should be like this. If globe size is unchanged then the distance should be accounted for and adjusted so it becomes like this.

You say the globe stays the same size, which isn't true, since travel time between cells remains the same. So logically the effect of your mod reduces the planet size in gameplay terms, as the name implies.
ignis  [作者] 10 月 22 日 上午 1:06 
How the density would remain the same? The globe physical size is always the same. Only tile size (and count) changes. And density is related to tile count.