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I realise after a little more reading that parry boxes may not work how I initially thought they did, no worries.
I read about passive protection that shields give towards projectiles, and it would be cool to give weapons and shields passive protection to melee damage as well. Obviously this would slow down the combat a lot, however as a mod that players can choose to enable/disable, I think would be a cool idea. This may even apply to weapons during feints, parries and attacks, removing the need for parry boxes to be applied constantly (or at all).
Of course, if this idea is not feasable, than simply reducing the parry box size created when one parries back to the original stats used in the beta (back when blocking was difficult and very precise) then this idea could be implemented.
I once again want to remind everyone that this idea is for a mod that can be optionally turned off and on, and is not a request for TB to change the gameplay mechanics, but a request for help from those in the community who have an understanding of moddifying the game engine and packaging mods.
Thank you :)