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To add new models now you'll need to integrate something like bepinex and write custom mod that will add a new race or replace existing. Or to decompile and rebuild the game with your models.
And a model must be modified so the game would be able to work with it, which is something that's really hard to do as HnS uses a specific way of combining meshes into one model.
Even just replacing a simple model in unity game without having access to source project is incredibly annoying and frustrating process, especially if this model is complex and animated.
If you want to try (don't) replacing in-game models, some general (and not working) steps are:
Easy so far, right?
UABE and AssetStudio are available on Github.
99.9(9)% that it won't work and game will either be crashing or totally glitchng in most lovecraftian ways because animators won't be able to find the model and its vertices and apply transforms.
So to keep your sanity, just wait for the devs to add this option officially.
p.s. I pity the one who will be implementing this system.
edit: oh wait wrong import