Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta




Step 1: start game
Step 2: generate the bbox
Step 3: restart game
After that it should be buildable unless there is an error in your code.
$COST_WORK SOVIET_CONSTRUCTION_BRICKS_LAYING 1.0
$COST_WORK_BUILDING_NODE <name>
$COST_RESOURCE_AUTO wall_brick 1.0
That node is initiated through the bbox. If the bbox isn't recognized then there will be nothing to build off of and thus no materials recognized either.
If the bbox is alright then error would be with the code.
$NAME_STR "My building 1"
$TYPE_LIVING
$STORAGE RESOURCE_TRANSPORT_PASSANGER 164
$QUALITY_OF_LIVING 0.80
-------
$COST_WORK SOVIET_CONSTRUCTION_GROUNDWORKS 0.0
$COST_WORK_BUILDING_NODE Mesh2_Group2_Model
$COST_WORK_BUILDING_NODE Mesh1_Group1_Model
$COST_WORK_VEHICLE_STATION_ACCORDING_NODE Mesh2_Group2_Model
$COST_WORK_VEHICLE_STATION_ACCORDING_NODE Mesh1_Group1_Model
$COST_RESOURCE_AUTO ground 1.00
$COST_WORK SOVIET_CONSTRUCTION_BRICKS_LAYING 1.0
$COST_WORK_BUILDING_NODE Mesh2_Group2_Model
$COST_WORK_BUILDING_NODE Mesh1_Group1_Model
$COST_WORK_VEHICLE_STATION 9.5000 0.0000 9.0000 8.0000 0.0000 9.0000
$COST_RESOURCE_AUTO wall_brick 1.00
-------
$CONNECTION_ROAD
1.0000 0.0000 8.6144
1.0000 0.0000 -3.3856
$CONNECTION_PEDESTRIAN
-9.9906 0.0000 5.1000
-3.9906 0.0000 5.1000
$CONNECTION_PEDESTRIAN
10.4698 0.0000 0.0000
4.4698 0.0000 0.0000
end
The meshes can be separate but it has to saved as a single .nmf
The rest of the code should work as far I can tell.
The problem would be with the bbox then. Could try deleting the bbox and the building.fire.
Restart the game, generate a new bbox, close the game and restart it again. Then try to build it and see if that works.
Other weird phantom errors I can think of is <space> might be <tab> and that can break the script. I once had a <tab> in place of a <space> and it took forever to debug that. Couldn't see just by looking at it.
I deleted and reinstalled the .bbox and .fire versions.
I even tried a Steam workshop building, which works fine.
Even though I add building materials, when I enter the game, the result is 0.
Could you walk me through the process from the beginning?
I've been creating game mods for 20 years. I've also been an expert on Cities Sklines for 10 years.
But I can't figure out this game. For example, if I build a truck, where should I edit it?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1885817861
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1861143159
If you upload your mod to the workshop I can download and debug it.
frankly I have no time last week, I hope this weekend I will start again.