工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

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Create new vehicles, landscapes, buildings,..
Greetings to All Workers & Resources Mod Authors
As a novice in 3D object modeling and mod creation for this game, I’d like to seek advice on the following questions:

1.Are there any methods, tutorials, or conceptual frameworks for creating skeletal animations that replicate linkage motion for locomotive models with linkages?

2.When creating building mods, I encountered an issue with night textures displaying incorrectly—specifically, the intended textures fail to load entirely, and the game instead displays textures from other buildings in an abnormal manner. What solutions are available to fix this problem?

3.What methods can be used to calculate a model’s in-game volume relatively accurately, ensuring the model appears at a reasonable size when placed in the game?
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Novu 288 10 月 4 日 上午 5:36 
1. No such tutorial exists

2.
- Make sure material_e file is spelled correctly.
- be sure to include blankspecular.dds and blankbump.dds

3. Measure building against 3x3 meter cube.
keng 15 10 月 4 日 上午 9:07 
1. I didn't see anything like that.
2. These are incorrectly formatted paths to texture files in material.mtl
Notice the difference between $TEXTURE and $TEXTURE_MTL.
3. There's no need to scale anything. One meter in the game is equal to one meter in Blender.
最后由 keng 编辑于; 10 月 4 日 上午 9:09
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