Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong Steam Workshop
Using the Shadowrun: Hong Kong Level Editor, you can expand your Shadowrun expereince with new missions, stories, characters, and more! Share your work and your experience here on the Steam Workshop.
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HKnuts 2015 年 10 月 21 日 下午 8:37
Can't test my own content packs
After trying for over two hours just to run a custom map to see what it looks like ingame I give up. I've got an actor, I've got a camera region, I haven't gotten it working. The debug is trying to tell me something in gibberish (see link to image). Can anyone help me?

http://i810.photobucket.com/albums/zz29/HK_47/Missingno_zpsxbocomrt.png
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正在显示第 1 - 7 条,共 7 条留言
cirion 2 2015 年 10 月 21 日 下午 9:50 
Hm, I think I ran into something similar when I first started using the Hong Kong editor. In my case it was due to not having the right content pack search path set up. Try the instructions from Mister Bubbles in this thread, hopefully that will work.
Big Stick Energy 1 2015 年 10 月 27 日 下午 11:24 
引用自 cirion
Hm, I think I ran into something similar when I first started using the Hong Kong editor. In my case it was due to not having the right content pack search path set up. Try the instructions from Mister Bubbles in this thread, hopefully that will work.

Oh, you!

But yeah, it's likely a content pack search issue. The editor is. . .very picky.:steamsad:
HKnuts 2015 年 10 月 28 日 上午 4:49 
I figured it out a few days ago. It was still going by dragonfall ini settings and so it relied on old seattle and berlin packs instead of the new stuff. I suppose you guys already know, but word of warning: Get rid of your old ini files.
JamesB192 5 2016 年 5 月 26 日 下午 7:40 
FYI it's complaining about Seattle.
518d7671643431b03f0041a8 core 518d7672643431b03f0041aa Seattle 518d7674643431b03f0041ab DMS 51c3790e643431ec22169899 Berlin 53472c8f3234370824006c6a DFE
La_Anarquista 2016 年 6 月 2 日 下午 6:05 
I have a lot of spare time to try out this level editor stuff. I have a very small mystery novel, The Man Who was Thursday, which I have an idea to turn into a little Shadowrun story. Its very short, the plot has conspiracies, twists, and anarchism in it. Unfortunately I am a complete monkey when it comes to computers and I can't even figure out how to install the custom portraits. Anyways, I watched a youtube video on the editor, but when i click on the "editor" in SRHK or Dragonfall, the level editor is COMPLETELY empty. It mentions tile sets in the game's menus for the editor but when i open the editor its just menus with nothing in them. This is the same scenario for some of the mods I subscribed to like Banjo's companions and a couple others. I see them in the menus, but they aren't actually in the game.

wtf?
HKnuts 2016 年 6 月 3 日 上午 5:53 
If I understand you correctly you're talking about an empty asset library in the editor? Content packs work with "dependencies" where it depends on other packs for assets if they're not already included. This also works for all of the main harebrained stuff. In the editor, go to file and then edit or select content pack dependencies and in the case of Hong Kong select the main Hong Kong one and you'll have all the assets from Returns, Dragonfall and Hong Kong minus the music from previous games that's mysteriously missing.
Osalo the Corgi 2016 年 7 月 1 日 下午 2:31 
引用自 La_Anarquista
Anyways, I watched a youtube video on the editor
I presume you're referring to the official tutorials by Harebrained Studios, which are painfully out of date. They were written for the original game and may even work as intended for the original editor but a lot of functionality has changed since then.

引用自 La_Anarquista
when i click on the "editor" in SRHK or Dragonfall, the level editor is COMPLETELY empty. It mentions tile sets in the game's menus for the editor but when i open the editor its just menus with nothing in them. This is the same scenario for some of the mods I subscribed to like Banjo's companions and a couple others. I see them in the menus, but they aren't actually in the game.
If I'm following you correctly, you're booting up SRHK and then clicking 'Content' from the menu, whereupon you're seeing a list of mods like Banjo's Canine Companions. You then press the button labeled 'Run Shadowrun Editor', which opens up a program bizarrely devoid of the game's main assets or any of the mods you've subscribed to.

The exact same thing happened to me the first time I booted up the Mac editor and the problem is that the program is looking for the game assets (aka content packs and dependencies) in the wrong locations on your computer. From the editor go File>Edit Content Pack Search Path. Change it to match the actual file locations as listed here[shadowrun.gamepedia.com] on the official game wiki.

If you are using Mac like me you're going to have to do some extra legwork because the search path listed on the wiki does not work. PCs keep a program's components keep outside the EXE, which is easy for the SR editor to reference, but on a Mac the components are nested within the APP, which normally can't be accessed. You will have to create a copy of those game assets elsewhere by following these steps:
  1. From your root Steam folder go steamapps/common/Shadowrun Hong Kong.
  2. Right-click on the app SRHK and select 'Show Package Contents' from the drop-down menu. This opens the app like a folder, revealing all the nested files.
  3. From there go Contents/Data/StreamingAssets/ContentPacks
  4. Copy the 3 folders (hk_coda, HongKong, shadowrun_core) into a new location and as mentioned earlier make sure the editor knows to look in those directories. I personally plop them in the editor's default search location (Users/MyName/Application Support/Harebrained Schemes).
  5. Now if you go File>New Content Pack, you should see the official game assets when it prompts you for dependencies.
  6. If you want to use Banjo's Canine Companions or other mods (aka UGC for user-generated-content-pack) for your own story, use the file directory[shadowrun.gamepedia.com] to locate them. Rename the CPZ files to ZIP and you'll be able to open them. Move the folders to the same directory as the other content packs and you're good to go.


Edited for formatting mistake.
最后由 Osalo the Corgi 编辑于; 2016 年 7 月 1 日 下午 2:32
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