安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




Oh, you!
But yeah, it's likely a content pack search issue. The editor is. . .very picky.
wtf?
If I'm following you correctly, you're booting up SRHK and then clicking 'Content' from the menu, whereupon you're seeing a list of mods like Banjo's Canine Companions. You then press the button labeled 'Run Shadowrun Editor', which opens up a program bizarrely devoid of the game's main assets or any of the mods you've subscribed to.
The exact same thing happened to me the first time I booted up the Mac editor and the problem is that the program is looking for the game assets (aka content packs and dependencies) in the wrong locations on your computer. From the editor go File>Edit Content Pack Search Path. Change it to match the actual file locations as listed here[shadowrun.gamepedia.com] on the official game wiki.
If you are using Mac like me you're going to have to do some extra legwork because the search path listed on the wiki does not work. PCs keep a program's components keep outside the EXE, which is easy for the SR editor to reference, but on a Mac the components are nested within the APP, which normally can't be accessed. You will have to create a copy of those game assets elsewhere by following these steps:
Edited for formatting mistake.