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报告翻译问题




Add the units you want to use to patrol to the map
Next you need a TeamType for the Patrol to follow (pat1)
So say you want them to patrol from waypoint 2 to waypoint 3
so you put in your team type #units to use , then Move to waypoint 2,guard area 5, Move To waypoint3 ,guard area 5,Loop , 0
The loop ,0 points to the command line to start the looping action (the first line is always 0)
in this case they will move to waypoint2 , then guard it for aprox 30 secs then move onto way point 3 and keep on doing that.
if you change it to
#units to use , Move to Waypoint 1, Move to waypoint 2,guard area 5, Move To waypoint3 ,guard area 5,Loop , 1
This will do the samething except it will move to waypoint 1 initially only
Then you need to Create Team via a trigger , Usually this is a timed trigger to go off soon as the game fires up
Trigger type - OneTime
Trigger event - Timer elapsed 1 (1/10 sec)
Trigger action CREATE TEAM (pat1)
You must have all of the units on the MAP for Create Team to work
In other words if i'm trying to create a team of 5 rifle infantry man and there is only 3 on the map the team wont be created.
For base defense patrols, to ensure that they are maintained by the AI, as in, units get replaced when destroyed, you should also set their "reinforceable" flag.
The patrol team doesn't strictly need to already be on the map, by the way; you can perfectly let the AI produce them. That's what the "Prebuilt" flag is for. But this is generally only useful for cases where, for some reason, you don't want the patrol, or the units in it, to be present on the map from the start. Like on missions where you have a rather long primary objective before going to base vs base gameplay, and the patrol might interfere with the first part.