Space Engineers

Space Engineers

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Ace 29 2023 年 9 月 26 日 下午 2:26
Setting max range of ore detector to 100 km
I set the ore detector blocks for both large and small grid max range to 100,000 meters, and it causes both blocks to no longer function at all, even if you lower in the control panel of the block the detection range back down to normal level with this mod enabled, it still will not work at all. I am not sure if it works offline or not yet. The reason as someone told me below is that the sync distance setting in the world save file under appdata space engineers caps the ore detection block range.

You have to remove the mod from your world save to fix the ore detector blocks or to increase the sync distance of your world save.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3040222146
最后由 Ace 编辑于; 2023 年 9 月 26 日 下午 6:26
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Dan2D3D  [开发者] 144 2023 年 9 月 26 日 下午 2:43 
HI, the SE Programmers limited the ore detector range especially because causing problems.

Keep in mind the Rich ore spots where we can find all ores very early in survival are the Moons and the asteroids around those, and same for planets, there are easy, medium and hard areas.

-> We have to find the Rich areas, some have all ores within 1Km.

+ it's up to the player to choose where to start, so we can start at a easy, medium or hard Biome.

+
If you want to avoid too long exploring part,
I recommend this Blueprints collection with GPS coords of Urarium and more around all planets and moons :

You will just have to do the building part as to make a ship able to go to those GPS coords to collect the ores, and no exploration part :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2347992479


___

Notes

+ The custom worlds are all the same on creating new so we have to explore all those only one time.

+ Only server admins can change the seed number to change the ores locations.
最后由 Dan2D3D 编辑于; 2023 年 9 月 26 日 下午 2:45
ShadedMJ 3 2023 年 9 月 26 日 下午 2:54 
Its always a contentious point. The large-grid ore detector is capped at 150m because going higher than that was causing lag in multiplayer. Single player doesn't have to worry about multiplayer. Personally, I cap my extended range ore detectors at 2km and usually at 1km.

At Howard : Your mod has been brought up before, though you were not in that discussion.
https://psteamcommunity.yuanyoumao.com/app/244850/discussions/0/3809535864676743633/
最后由 ShadedMJ 编辑于; 2023 年 9 月 26 日 下午 2:58
Dan2D3D  [开发者] 144 2023 年 9 月 26 日 下午 3:01 
I don't think we can and I saw a lot saying it crashed their game when using existing Mod with bigger range.

But I don't Mod so I recommend to ask the SE Modders community helper on Keen Discord, one surely know more than me.

A good place to chat with the Pros :

All can join the SE community from the Discord permalink added to this pinned :
https://psteamcommunity.yuanyoumao.com/app/244850/discussions/0/4622335767039372629/

Once on the Keen Discord -> Go to the Role selection channel to choose PC role to unlock the proper community -> go to the "modding-art-sbc" channel to ask for help.
Rox 4 2023 年 9 月 26 日 下午 5:55 
The way ore detectors function and show their results has been another of the game's moving targets for quite some time, largely in the interests of performance, particularly in multiplayer.

The things you need to be aware of when creating and using an ore detector mod are these...

The range that will function when on or close to a planet will be restricted (I've not fully investigated so can't specify in detail)

There is a setting in the game world save file that is undocumented and not able to be changed through the player interface, but can be changed by hand editing the save data. This is the 'sync' distance, and this is the distance limit from the player character beyond which asteroids (and ships/stations) will not load or render, and their ores cannot be detected.

The detector code will scan the area around it within that boundary when switched on, and once it has completed its sweep, it will normally show one marker for the nearest located instance of each ore. If you are in a moving vessel, the markers will appear and disappear as the ores enter and leave the area around you.

Ergo, there is no real point or benefit in setting extreme high range, but a moderate high range will be of benefit if the asteroid density is set particularly low.

<edit> For the benefit of future readers, this information was believed correct on September 27th 2023 but may change at any time, because, Keen.
最后由 Rox 编辑于; 2023 年 9 月 27 日 上午 4:35
Ace 29 2023 年 9 月 26 日 下午 6:21 
引用自 Rox
The way ore detectors function and show their results has been another of the game's moving targets for quite some time, largely in the interests of performance, particularly in multiplayer.

The things you need to be aware of when creating and using an ore detector mod are these...

The range that will function when on or close to a planet will be restricted (I've not fully investigated so can't specify in detail)

There is a setting in the game world save file that is undocumented and not able to be changed through the player interface, but can be changed by hand editing the save data. This is the 'sync' distance, and this is the distance limit from the player character beyond which asteroids (and ships/stations) will not load or render, and their ores cannot be detected.

The detector code will scan the area around it within that boundary when switched on, and once it has completed its sweep, it will normally show one marker for the nearest located instance of each ore. If you are in a moving vessel, the markers will appear and disappear as the ores enter and leave the area around you.

Ergo, there is no real point or benefit in setting extreme high range, but a moderate high range will be of benefit if the asteroid density is set particularly low.

Thanks for letting me know the sync distance is the cap to ore detection. Do you know why there are no values to modify for tool block drills to increase their mining rate and range? I saw in the api for the block there is values related to this but none in the sbc file all I can edit is the destruction radius of each time the drill mines.
Rox 4 2023 年 9 月 27 日 上午 4:29 
引用自 Howard
... why there are no values to modify for tool block drills to increase their mining rate and range? ...

I do not, sorry. I don't remember, and don't have easy access to, older version data to see what changed, but there are very many such modded drills on the workshop, any that are known and proven working in the current game could have clues.

I'm curious as to your reasons for trying to make and use mods in this way when there are many other easier ways to increase ore collection rates and general productivity :)
最后由 Rox 编辑于; 2023 年 9 月 27 日 上午 4:32
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