Crystal Project

Crystal Project

Crystal Project Workshop
Create and discover custom mods for Crystal Project to breathe new life into your adventures.
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Flux 5 2023 年 9 月 3 日 下午 10:09
Dimensions & Format for Icons?
(Status) Icons appear to work differently from animations in that putting the dimensions in the filename does nothing. When I measure it, it appears to be 50x50, but I put together a 50x50 spritesheet and it doesn't appear to work correctly- like the dimensions are assumed to be bigger. But those sheets definitely aren't 64x64, so I'm not sure?

Can anyone enlighten me as to how to get a status icon spritesheet to work?
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Adi 2023 年 9 月 4 日 上午 4:51 
In my testing the only sprite sheet I could get to not look distorted for status effects and equipment was a 7 by 7 sheet of 34x34 squares (so 238x238 in total).

Also I'm kinda surprised animations can have their dimensions specified like that, since I haven't been able to find anything else that can have its size specified.
Flux 5 2023 年 9 月 4 日 上午 8:02 
Thanks! I'll try that out.

And yeah; I started with animations so I assumed that was a global rule. Name the file like... animation_64x64.png and it'll assume all squares are 64x64. There seem to be limits to this, but I haven't documented them. I just try to stick to dimensions divisible by 4 (with the exception of 100x100).

Animations also become weird when you use them for status effects- like I had tried to make one where a shield would float in front of the character. it wouldn't scale the shield down when applied, even though it was scale 20 in the animation editor. Very odd.
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