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Also I'm kinda surprised animations can have their dimensions specified like that, since I haven't been able to find anything else that can have its size specified.
And yeah; I started with animations so I assumed that was a global rule. Name the file like... animation_64x64.png and it'll assume all squares are 64x64. There seem to be limits to this, but I haven't documented them. I just try to stick to dimensions divisible by 4 (with the exception of 100x100).
Animations also become weird when you use them for status effects- like I had tried to make one where a shield would float in front of the character. it wouldn't scale the shield down when applied, even though it was scale 20 in the animation editor. Very odd.