Space Engineers

Space Engineers

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richard1701e 4 2023 年 9 月 10 日 上午 1:38
Less Ore
Hi all, anyone know of a way to make less ore appear in the world, i was hoping to have a game that will make it difficult to build a large grid ship from your starting location.

So the amount of Iron you get in a deposit right now is usually enough to do you for the entire game, unless your building an absolutely massive ship or a fleet of ships. I was hoping to have it where an ore deposit might hold 25-50k or ore, making everything a lot harder and meaning you will need to travel more from your starting location.

Any help in this will be greatly appreciated.
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Rox 4 2023 年 9 月 10 日 上午 2:32 
There are parameters that can be adjusted in the game save data files that are not exposed in the client user interface to change the amount and variety of ores on asteroids, but changes to planetary ores are defined in the creation of the planets (and moons) so to change those you would need to use modified planets, either from the Steam workshop, or created yourself. There are some listed on the workshop that have this kind of feature, but older ones will probably not work with the current game, so if you go that way check the date and comments first.
richard1701e 4 2023 年 9 月 10 日 上午 2:58 
cheers for the reply Rox, ive tried the modded planets, i always seem to get way too much ore on them too, and i know im not clever enough to mess about in the data files. I would just break something, lol
Rox 4 2023 年 9 月 10 日 上午 4:10 
Is this for your own local game or for a new server you plan to start ?
richard1701e 4 2023 年 9 月 10 日 上午 6:39 
just for a local game, its all just too easy right now. Start on any planet and your in an end game ship within 6 hours. Apart from that ice moon of course, lol
ShadedMJ 3 2023 年 9 月 10 日 上午 7:44 
I either don't see the point or see so many other solutions.....

You could find a location, GPS it, mine and track how much you get, and at 50k (which is a trivial amount), change the GPS to "Done" and not go back to it. The requires self-control on your part. Then go to another location and repeat the process. This really turns into exploring the planet for the sake of exploring, but if that's what you want, go for it.

Could modify the refineries ore_to_ingot ratio so you have to mine a LOT of ore to get FEW ingots.

If I really wanted to do this, I'd set up the refineries with their own storage not connected to the rest of the base. I'd check on it with the rule of only taking 1% of the ingots or something. I'd look at the refinery storage, see that there was 100k ingots that have been made, manually take 1k of that over to base inventory to use, and admin remove the remaining 99k ingots, and go back to playing. This also requires self-control.

Since every planet is almost covered in ore deposits, limiting the deposits just turns the game into planet exploration and transporting ore/ingots between the tens/hundreds of mining outposts.
richard1701e 4 2023 年 9 月 10 日 下午 5:26 
but that is the point, you couldn't build tens/hundreds of mining bases, as you wouldn't have the ore/ingots to do that.

And as for just using "self control", it seems like having to keep stopping gaming to delete all of the unwanted(i say unwanted, but its not unwanted) ore/ingots just takes you out of the immersion. And immersion is kinda important.

Modifying the ore to ingot ratio could be good tho, don't suppose you happen to know of any mods that would limit the ratio to about 5% of the base game stats do you??

I guess im looking to make it so that everything you build has an actual cost, not just a time cost. You crash land a ship and it means having to go out and find all new deposits cause you already used the ones you found. Cant easily make a large grid ship with full production and refining as that would mean tearing down any base you have set up, and with modular encounters(i love them) anything you happen to run into is going to be extremely dangerous if everything you own is in one place.

Not sure if im explaining it too good.
最后由 richard1701e 编辑于; 2023 年 9 月 10 日 下午 5:30
ShadedMJ 3 2023 年 9 月 10 日 下午 6:03 
引用自 richard1701e
but that is the point, you couldn't build tens/hundreds of mining bases, as you wouldn't have the ore/ingots to do that. ...
Modifying the ore to ingot ratio could be good tho, don't suppose you happen to know of any mods that would limit the ratio to about 5% of the base game stats do you??...
If you don't have a lot of mining bases, then you will be spending all your time flying/driving ore location to/from your base, or you become a nomad type with a movable base. Not saying it can't be done, but many find it annoying.

Modifying ore/ingot ratio could be a huge time sink though. Just as a warning. I'm checking on mods now. For those that wonder, I'm using google with space engineers workshop variable ratio mining site:psteamcommunity.yuanyoumao.com so I am limiting the search to only the workshop for Space Engineers.

First one I found:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2422592854
Ore Richness/Density
Define the quantity of ore mined from a certain amount of voxel volume for each ore type

最后由 ShadedMJ 编辑于; 2023 年 9 月 10 日 下午 6:11
richard1701e 4 2023 年 9 月 10 日 下午 7:30 
that looks like a good one, i had been searching for ages for "less ore". LOL, guess i really don't know how the workshop works.

Seemed to be easy enough to use, will have to go and try it out.

I just wanted a game that wasn't going to be over 12 hours after starting. Maybe you need to start on a planet and need a rover to get started, maybe you have to travel 50km away from your start location to get enough together to get to space, this way you have to watch what you spend and how you treat your vehicles. Don't want to do too many trips, might be worth getting some drones to do this for you. Still unsure on how to do that last bit, but i am trying. I only have 1000 hours in the game, so i know enough to want to make it harder, but not enough that i wont fail from time to time with reevers in the game, LOL.
richard1701e 4 2023 年 9 月 13 日 下午 4:52 
引用自 ShadedMJ
引用自 richard1701e
but that is the point, you couldn't build tens/hundreds of mining bases, as you wouldn't have the ore/ingots to do that. ...
Modifying the ore to ingot ratio could be good tho, don't suppose you happen to know of any mods that would limit the ratio to about 5% of the base game stats do you??...
If you don't have a lot of mining bases, then you will be spending all your time flying/driving ore location to/from your base, or you become a nomad type with a movable base. Not saying it can't be done, but many find it annoying.

Modifying ore/ingot ratio could be a huge time sink though. Just as a warning. I'm checking on mods now. For those that wonder, I'm using google with space engineers workshop variable ratio mining site:psteamcommunity.yuanyoumao.com so I am limiting the search to only the workshop for Space Engineers.

First one I found:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2422592854
Ore Richness/Density
Define the quantity of ore mined from a certain amount of voxel volume for each ore type

Hey ShadedMJ, i dont think i can do what i want to do with that one. Any idea's for just reducing the amount of ore that appears in the world, like making the ore vien 10% the size it currently spawns in at??
richard1701e 4 2023 年 9 月 13 日 下午 10:48 
I like everything it does, and i will be using it, but the veins of ore are still massive. I've already made it so all ore only gives 10% of the base game, but with the size of the deposits im still able to get way too much from mining, if i lower the iron anymore than 10% then the stone will just be an easier way to get iron and so it just removes the need for iron completely.

I guess i was hoping for some way of making all of the ore deposits on the planets/moons smaller. Making it so you have to travel about a bit to get enough resources to do what you want. If i could make the deposits smaller i would be able to make the deposits yield a little better than 10% as well so its still worth getting Iron/Nickel/Silicon because even at 10% it took me about 35 mins to mine out 63000 cargo space worth of iron ore, whereas to do the same in stone took me about a minute.

I had already looked at the top 2, and they are basically the first mod you suggested with a bit of the Scarce Resources Mod added on top, which i will be using that mod as well.

I guess im looking for the exact opposite of the bottom mod, smaller veins with a lower yield, LOL

Sorry for being so awkward. And thank you for doing your best to help me.
最后由 richard1701e 编辑于; 2023 年 9 月 13 日 下午 10:51
ShadedMJ 3 2023 年 9 月 14 日 下午 6:18 
Don't feel bad about it. The most difficult part is defining what you want sometimes. If it bothered me, I'd politely say I'm done.

So.... ore deposit sizes.... That may be a problem because I think the ore deposit size is linked to the planet definition files and that might not be change-able once the game is started.

Found another mod. I kind of suggest testing this on a new game. Manual says deposit sizes can be changed.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2973891097
richard1701e 4 2023 年 9 月 14 日 下午 6:21 
Cheers, checking it out now, will let you know, but thank you again. (",)
richard1701e 4 2023 年 9 月 14 日 下午 6:34 
What it does not do:
Modify boulders or asteroids. Configurable Parameters has settings for that.
Change the shapes, geographical locations, or clustering of ore deposits. For that you must combine this mod with planet mod, such as Procedurally Generated Ore.

Not sure, and i will test it to see if it does what i want, but that second line makes me think it wont.

I have also sent a little comment on the Procedurally Generated Ore mod page to see if that one would be able to do it.

But thank you again again, LOL. More helpful than i deserve, LOL.
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