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报告翻译问题




Another thought: Perhaps create guilds that we can join and host "guild wars" to fight over territories / maps using the idea of the so called "castle-fighting" system. The reward for clans / guilds that occupy certain maps / territories will gain bonuses (say loot drop rate increase, taxation of gold or medals or whatever Trendy sees fit as rewards)
-the squire in this might be the best unit though. he could hold his shield up, use taunt, and have things just heal him. would make an inpassable wall. unless the map had several paths for the hord to travel on. ( tower with a healing laser )
- i remember games that was 6 player free for all. where each player had thier own section of the map and would send their units to the section on their right. and if those units took that player out they would attack the next player. each player got mana for sending units. stronger units would provide more mana. it was very hard to judge how much to spend on defending and how much to spend on units. it was very hard for just one player or team to domanate every game.
-if this is going to be 4vs4 is there going to be some thing that a hero can climb on so they can peek at the other teams defense? like a watch tower, a ferris/water wheel to carry them up, a vacum tube or maybe a mario tube ( dodo dodo dodo )? lol or maybe a cannon that shoots them in to the sky?
-each map could have unique effect that happen to both teams. like lighting storms that hurts hero, tower, and beasties. kinda like weather effects. dragon attacks... might help make the game not last forever. some of the pvp tower defense games could last up to an hour or more.