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报告翻译问题




And you can use city:IsCapital() to find out whether a City is the Capital City of a Player.
But if your goal is to only add a building to the capital anyway, then the function of choice is usually player:GetCapitalCity()
So overall that part of the script would look something like this:
if(currentCargo == GameInfo.Cargo["CARGO_DYSON"].ID) then
local activePlayer = Game.GetActivePlayer()
local capital = player:GetCapitalCity()
if player == activePlayer then
if capital ~= nil then
capital:SetNumRealBuilding(GameInfo.Buildings["BUILDING_AIZENVAULT"].ID, 1)
end
else
<Do stuff for AIs>
end
end
There's probably a few syntax errors in the script and I can't actually test whether it works properly right now, but it should be a good place to start from.
http://forums.civfanatics.com/showthread.php?t=399821
If that's not the problem, then please rephrase what you meant.