安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




The easiest way is thus: Make a mod that changes the following value:
Replace 30 with a number as arbitrarly high as you like. Personally, playing a massive map with a single opponent and the staggered start turn range set to 300 gives pretty good results. Of course, it is a random value, it just means that they'll randomly appear sometime in the first X number of turns. But starting out the game with 120 turns of solitude makes for a very nice start, and a good chance to just focus on the world and the quests instead of annoying humans.
If you don't care to mod, the above value can be found in the GlobalDefines.xml file, although if you have the expansion, you'll have two such files to check.
I ask because if you ever play multiplayer, editing your xml files directly results in a lot of problems (instability, crashes, etc.).
If you never play mp though, it is a fairly straight forward process to edit your xml files.
Assuming that you have a farily standard installation, it will be located at:
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML
1.
Open the file in notepad or another text editor (Notepad++, for instance). Do NOT use wordpad, Microsoft Word, OpenOffice, or any other big office suite. It MUST be edited in something that will treat the file strictly as a txt file.
2.
Use the find command to locate
3.
In the row below where it says
4. save, then start the game and play as usual.
5. Reminder: If you have Rising Tides, you will have to repeat the proceadure for the second copy of GlobalDefines that exists in the assets folder: (From where the previous file was, go up a few folders until you are in assets, then follow the filepath below and repeat the above steps for the GlobalDefines file located there.
assets\DLC\Expansion1\Gameplay\XML
Open Aliens.lua with a text editor
add:
Return
below every line that starts with the word:
function
Nests will still spawn, but no aliens.