Monster Hunter: World

Monster Hunter: World

2018 年 8 月 12 日 下午 6:14
FOV and Distance Mod
Standard in Games. Changing the Field of View!
edited: also changing the distance from the camera to the player much more.
最后由 编辑于; 2018 年 9 月 9 日 上午 3:53
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正在显示第 1 - 13 条,共 13 条留言
angelar 2018 年 8 月 16 日 上午 1:27 
it's not standard at all if the fact that you have to ask for it is any indication
最后由 angelar 编辑于; 2018 年 8 月 16 日 上午 1:27
Azure Fang 2018 年 8 月 16 日 上午 4:30 
引用自 angelar
it's not standard at all if the fact that you have to ask for it is any indication
YoYoNinjaBoy 2018 年 8 月 22 日 下午 5:18 
You can move the camera back a bit in the settings. Helped me a bit.
Fang 2018 年 8 月 22 日 下午 5:43 
Standard in First-Person view games, yes.
crackmonk 2018 年 8 月 22 日 下午 7:38 
i personally find the FOV too damn narrow on this game, the camera settings pretty crap. i wonder if anyone figured out how to adjust that by means of the INI file. in pretty much any game situational awareness is a big thing for me.
ElderCub 2018 年 8 月 31 日 下午 1:55 
Far Cam and Dynamic Cam on (pushes the cam away for certain events) will help, but I would like it to be just a bit wider too. I haven't really noticed it as an issue yet, but I have played fps games at 140 fov in the past, kinda want to explore wider third person fov now.
Knave Skye 2018 年 9 月 7 日 下午 4:38 
引用自 angelar
it's not standard at all if the fact that you have to ask for it is any indication
So if a burger joint didn't put cheese on their burgers unless you ask for it, it would invalidate the standard that most places serve burgers with cheese?
IchigoMait 2018 年 9 月 8 日 上午 2:59 
♥♥♥♥ FOV, only idiots use it to increase camera distance (including myself because there is no other option in games normally, so have to live with the distortion), read the rest below if you don't understand.
FOV should stay as it is,as it's not distorting any visual data at the moment, if you increase the FOV you get more into view but at the cost of distortion, side screen stuff looking closer while the middle part only going further way and well duh the distortion inbetween because of the middle and side screen.

What you really should be asking for is a way to increase and decrease the camera distance.

Tha game already has that in 3 settings (close, medium, far), but it's only a small amount, also locking onto the enemy helps too, but the enemy can unlock himself from the camera.

With increased camera distance or a slider option that would go beyond the default camera distance setting, would be perfect and wouldn't cause distortion.
最后由 IchigoMait 编辑于; 2018 年 9 月 8 日 上午 3:01
ElderCub 2018 年 9 月 9 日 上午 2:52 
引用自 IchigoMait
♥♥♥♥ FOV, only idiots use it to increase camera distance (including myself because there is no other option in games normally, so have to live with the distortion), read the rest below if you don't understand.
FOV should stay as it is,as it's not distorting any visual data at the moment, if you increase the FOV you get more into view but at the cost of distortion, side screen stuff looking closer while the middle part only going further way and well duh the distortion inbetween because of the middle and side screen.

What you really should be asking for is a way to increase and decrease the camera distance.

Tha game already has that in 3 settings (close, medium, far), but it's only a small amount, also locking onto the enemy helps too, but the enemy can unlock himself from the camera.

With increased camera distance or a slider option that would go beyond the default camera distance setting, would be perfect and wouldn't cause distortion.

I don't think that's the problem, but I do think having options for both fov and distance should exist. Judging by the minimap cone, we have just a touch less than 90 degrees, maybe 80. Yes, it's third person, we can see more just because of that. But that doesn't change that people have preferences, especially on pc, which of course among other things, is known for having fov settings. I'm not saying it's *needed*, but I am saying we should have the option for those who are willing to deal with that distortion. You having the option doesn't detract from *your* experience, but not having it detracts from other people's experiences, mine included. I am clearly an insane person because I like playing at 140 degrees in fps games, which I agree is too high for some, but that's just the way I like.

Maybe it is unreasonable that it should be in the game, maybe. But it's definitely unreasonable that it *shouldn't* be in the game, because even if it ruins part of the experience, people should be allowed to do that to themselves. And it's entirely that, it doesn't affect anyone else, so why not except for the fact that it skews the camera a bit. Having a farther camera is different than having a wider field, they have different affects on the screen, you understand this already. I used to play games on 3 monitors (I don't have the same setup anymore) and that does exactly what you're talking about. Anything on my side monitors was large, and the center of the screen gets smaller. But with a larger distance **everything** gets smaller, but maintains the same proportions. I don't care for this. I like a touch of distortion because vision is weaker from the center of your eyes, so it's easier to see if it's larger. For my settings, I would like to push distance a little more than "far" and increase the fov to maybe 120. I mentioned 140 early, but that's for fps games.

Just having the option isn't going to hurt anyone more than their hurting themselves. Are you afraid of player who might say "I saw the monster before you, you should turn your fov up"? Because that will literally never happen. FOV is preference, go away with your "play the way I want you to play" attitude, we all like different things, we should be allowed to have that.
IchigoMait 2018 年 9 月 9 日 上午 6:37 
My point was that you can increase the distance just by increasing the camera distance, without getting distortion, the FOV stays the same while overall distance changes. Like any MMORPG does that, you can scroll zoom out without having to deal with distortions. Imo in pvp shooters like PUBG or something you could cheat with FOV, aka from sides you see enemies much closer than looking directly infront.

So stop asking for FOV, FOV is only useful when you use some sort of curved monitor set up or a really wide angle resolution or with wide angle display VR headset. FOV should be just enough that you don't notice distance difference when comparing your screen edge image distance and middle part distance and then just adjust the overall distance of the camera.
That would the most perfect solution, but alas singelplayer games mostly just focus only on FOV while mmorpgs focus only on distance.
ElderCub 2018 年 9 月 9 日 下午 6:34 
FOV should never be modified in vr, that will mess with everything and make people more nauseous, fov in vr has to be fixed to what the headset is. And no, distance is not the issue. If I wanted to get the same amount of vision as I want, I'd be half way through the trees, people can accept distortion, you can't that's fine. This is like saying whether or not controls should be rebindable or not because the controls given are the way it's "meant to be played". You're saying devs should limit player options because you don't like it, but others do. Did you know there are multiple ways to render on the screen that increase or decrease distortion? https://www.youtube.com/watch?v=f9v_XN7Wxh8 Did you know 90 degrees is already wider than your field of view to your monitor causing unnatural fov? It should probably be around 60 degrees depending on the size and distance of your monitor? Are you playing on a tv? It'd be even less, like 20 degrees, is that alright with you? Were this game to support multiple monitors, my natural fov would be higher than 140. So capcom, get on that.

Here's a thread I responded to 3 years ago when GTA5 came out and people were getting banned for mods and it was questioned if it was cheating to increase FOV with mods. Look at the way the screenshots of 3 monitors just distort slightly, even with an FOV increase farther than the game was supposed to allow, it barely affects distortion, and is in the far reaches of vision, so it doesn't even matter. In image 3 you can see where the middle monitor ends by the currency and location text on the right side, and that distortion really only happens after that to any considerable degree. https://www.reddit.com/r/GrandTheftAutoV_PC/comments/3416f2/gta_v_strange_polygons_artifacting_after_latest/cqqifj8/
IchigoMait 2018 年 9 月 10 日 上午 5:57 
引用自 ElderCub
FOV should never be modified in vr, that will mess with everything and make people more nauseous, fov in vr has to be fixed to what the headset is. And no, distance is not the issue. If I wanted to get the same amount of vision as I want, I'd be half way through the trees, people can accept distortion, you can't that's fine. This is like saying whether or not controls should be rebindable or not because the controls given are the way it's "meant to be played". You're saying devs should limit player options because you don't like it, but others do. Did you know there are multiple ways to render on the screen that increase or decrease distortion? https://www.youtube.com/watch?v=f9v_XN7Wxh8 Did you know 90 degrees is already wider than your field of view to your monitor causing unnatural fov? It should probably be around 60 degrees depending on the size and distance of your monitor? Are you playing on a tv? It'd be even less, like 20 degrees, is that alright with you? Were this game to support multiple monitors, my natural fov would be higher than 140. So capcom, get on that.

Here's a thread I responded to 3 years ago when GTA5 came out and people were getting banned for mods and it was questioned if it was cheating to increase FOV with mods. Look at the way the screenshots of 3 monitors just distort slightly, even with an FOV increase farther than the game was supposed to allow, it barely affects distortion, and is in the far reaches of vision, so it doesn't even matter. In image 3 you can see where the middle monitor ends by the currency and location text on the right side, and that distortion really only happens after that to any considerable degree. https://www.reddit.com/r/GrandTheftAutoV_PC/comments/3416f2/gta_v_strange_polygons_artifacting_after_latest/cqqifj8/
Stop defending FOV, it's pointless, you said in the first sentence already that FOV is important in VR, that's precisely my point, it needs to specific to it because of the curved screen, aka high FOV is only useful without distortion with curved screens or when using some wide angle resolution with multiple monitors.

What the ♥♥♥♥ is your point even, I'm saying you can get the same distance increase just by increasing the ♥♥♥♥♥♥♥ camera distance even further than the game allows, thus you won't have FOV problems in the first place.

So please stop being stupid and asking for FOV option when the FOV is already fine, if you want to see more, increase the damn camrea distance and be done with with.

END OF ♥♥♥♥♥♥♥ STORY. unsubscribed, because I won't be repeating myself anymore because some duchebag can't understand increasing the camera distance will give you a exactly what you want without distortions.
ElderCub 2018 年 9 月 10 日 下午 1:44 
I feel like you're repeating yourself because you're not bringing anything new to the topic, you're not even engaging most of my points, just pointing out the one about VR where I kinda throw you a bone, and it's not even relevant to the topic. You're probably not stupid, I don't need to berate you, I'd imagine you just have some false assumptions about what fov really is. You could stand to learn something if you really wanted. I feel like you're trying to back out because I continue to bring new material that you can't counter, but this isn't about you. This was supposed to be whether fov adjustment should be added, and it should. To achieve the same width of vision, you would have to place the camera much too far away. The landscape would get in the way when panning, panning itself would cause crazy wide sweeps, but FOV modification? It'll still rotate around the player at the same rate and wouldn't be affected by colliding with terrain. You hopefully saw my screenshots about how exactly dostortion affects high FOV, you would at least see some reason behind what I mean. But if you didn't even look because you're so adamant about your point, then I don't think you're taking this seriously anyways.
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