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报告翻译问题




The commented line you're referring to is documentation on registration of new things, not tweaking existing things.
There is currently no convenient decorator-style way to tweak base-game things, so instead, you have to do it manually — this means, you'll have to do your modification in onInitialize, and undo your modification in onUninitialize:
Example:
All modification of base game content currently works the same way.
For more details on acceptable values for item descriptions or recipes, see:
IItemDescription[waywardgame.github.io]
IRecipe[waywardgame.github.io]
Or view the interfaces by Ctrl+Clicking on tokens in VSCode.
I've managed to modify a few recipes using those guidelines, but am not seeing a way to require a minimum tier when using ItemTypeGroup? Is that something that is possible with the current code?
If not, it looks like I can use a workaround that involves registering a new ItemTypeGroup that only consists of acceptable tiers, but I was hoping to avoid that.
Edit:
One other thing - Is there a way of tying new terrain types into the default generation instead of overriding it like in the Troposphere example?
For example, I'd like to add a new metal that will show up in veins instead of relying on a method hook to replace the generated terrain via RNG.