深海惊魂 Depth

深海惊魂 Depth

Depth Workshop
Create and submit new items (such as weapon skins) for consideration to be incorporated into the actual game. Or help identify the best by rating up your favorites.
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Tokoo 2017 年 2 月 13 日 下午 9:57
Skins
looking for a little bit critique here. I have made a few skins now, more or less just to get a feel for them. These were a little on the rushed side, but I have a few more idea's, that I am going to be taking my time on, and would love some feed back.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=860450295

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=850777280

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=855744411

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=855776274





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CoconutRTS 26 2017 年 2 月 14 日 上午 12:41 
These are a great starting point for skinning, but I feel that you could play around with the normal maps and specular maps. These will change the shine and add an element of depth to the textures you choose to use. I also feel that some of the colors on the skins feel a bit flat. It might be rushed, but this is something a normal and specular map can fix.

A good way to add character to skins is to add some scratches, maybe to shark skins to give it more of a scarred battle worn look. A good way to add character to flat diver skins is to create wear to make the skin look like it has been used and has a history. This really helps if you are going for a sci-fi look in particular for the OrangeCrush.

Usually you want to add character to large areas of solid color. If there is a lot going on in a skin you either want to lay off wear or just add a tiny bit.

A good design needs balance; good luck :steamhappy:
最后由 CoconutRTS 编辑于; 2017 年 2 月 14 日 上午 12:47
Tokoo 2017 年 2 月 14 日 上午 8:02 
引用自 Coconut
These are a great starting point for skinning, but I feel that you could play around with the normal maps and specular maps. These will change the shine and add an element of depth to the textures you choose to use. I also feel that some of the colors on the skins feel a bit flat. It might be rushed, but this is something a normal and specular map can fix.

A good way to add character to skins is to add some scratches, maybe to shark skins to give it more of a scarred battle worn look. A good way to add character to flat diver skins is to create wear to make the skin look like it has been used and has a history. This really helps if you are going for a sci-fi look in particular for the OrangeCrush.

Usually you want to add character to large areas of solid color. If there is a lot going on in a skin you either want to lay off wear or just add a tiny bit.

A good design needs balance; good luck :steamhappy:


Thank you, ya thinking they looked to flat as well. I had planed on using a texture layer, but I forgot.

I may have to re-make them, and take my time this time.
最后由 Tokoo 编辑于; 2017 年 2 月 14 日 上午 8:07
Jynn 3 2017 年 2 月 14 日 上午 9:39 
gradients and counter shading are your friends as well in making skins look more 'real'.

If you look at wild sea animals, almost all of them have lighter colored bellies and darker tops. So for your red thresher for example, you could have him be red on top, fade down to orange, then to a creamy belly perhaps.

Also flat black tends to be hard to adjust. If you use a very dark brown or very dark blue, with flat black as shading in the darkest of spots, it'd look more natural.
最后由 Jynn 编辑于; 2017 年 2 月 14 日 上午 9:40
Tokoo 2017 年 2 月 14 日 上午 10:26 
引用自 Jynn
gradients and counter shading are your friends as well in making skins look more 'real'.

If you look at wild sea animals, almost all of them have lighter colored bellies and darker tops. So for your red thresher for example, you could have him be red on top, fade down to orange, then to a creamy belly perhaps.

Also flat black tends to be hard to adjust. If you use a very dark brown or very dark blue, with flat black as shading in the darkest of spots, it'd look more natural.

Ya, I may have to use a dark grey instead. Thanks for input.
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