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报告翻译问题






Or is this mod allready dead? How can i find out?
Hi,
This seems like an issue with the custom dungeon itself and unfortunately we're unable to help here. A script in the mod relies on some data which is not stored in save games. You could try contacting the mod author for fixing the issue but even so, you would have to restart from the beginning for the fix to have an effect.
"
[string "TorchHolder.lua"]:0: attempt to compare number with nil
stack traceback:
[string "TorchHolder.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
First time ever this happened in LoG :(
(I wouldn't be angry for the direct solution ;-)
1. The door "Don't open Dead inside". Put Golden key from inventory to lock, but only "klick" heard. Need Orphan key or 2 Gold keys or this door is locked forever?
2. Is there any way to get back on level 1 from level 2 (if some secrets missed)?
3. Chamber of the Dark Ritual. Is there any way from room with Sacrificial Dagger? Only to fall into Pits? Or need to "make some Dark Titual?"
Sorry for mistakes in text..
But in next lvls another music needed & balance of weapons/monsters too..