Portal 2
Cave's Caves
160 条留言
SpAM_CAN  [作者] 10 月 13 日 下午 4:16 
@Vroooooom - I played through this again the other day and it seemed fine. Are you sure you've got the right solution?
Vroooooom 10 月 13 日 下午 12:05 
Oke well the cube bounce room is just broken. Just doesnt work lol. The cube just bouncess off the portal
Vroooooom 10 月 13 日 上午 11:57 
The ramp with the wall bounce to the button doesnt work
UkrPower 3 月 24 日 上午 12:17 
"Cave's Caves"
peak comedy
GrottoLova 1 月 15 日 上午 10:32 
Meh, The puzzles approach Troll level with their quirkiness.
Melody 2022 年 7 月 25 日 下午 3:55 
Very very frustrating and finicky puzzles
Dr. FeelGoose 2022 年 1 月 14 日 下午 1:04 
Nice hammer work, but some of the puzzles were incredibly tedious and frustrating. They were rewarding to pull off, though!
Gabriel Bacon 2021 年 1 月 1 日 下午 6:38 
That was hilarious & loads of fun. Challenging puzzles. Good job, thanks for making this!!
Megalodon4 2019 年 12 月 7 日 下午 2:35 
It crashes my game all the time, unplayable:steamsad:
Malfaction 2019 年 9 月 5 日 下午 1:50 
What an epic adventure!! Great map with challenging steps to get to the exit. Many thumbs up!!
zeo1337 2019 年 1 月 29 日 下午 2:30 
+ Behind the scenes areas
+ Multiple endings
- Malfunctioning tests
- Avoided using quicksave to return to earlier decision
shadowyblade 2017 年 12 月 11 日 下午 9:19 
Wow, that was amazing, for a fan-made map. I really liked that there were two possible endings, unlike the complete and total linearity in both the Half Life and Portal series.
3 Grots In A Trench Coat 2017 年 9 月 30 日 下午 1:16 
Platform in chamber 1 is impossible to get to. I've tried like 20 times now and I always seem to bounce off the wall in a way that makes no sense.
Veckman 2017 年 8 月 28 日 下午 6:19 
Really cool! I like the multi-ending thing

Here is the good ending:

https://www.youtube.com/watch?v=uCVvlSmQ5Oo

I guess...
SpAM_CAN  [作者] 2017 年 6 月 7 日 上午 2:33 
@darionofdarionandbilly - Which platform? There's a few...
darionofdarionandbilly 2017 年 6 月 5 日 下午 4:20 
You made getting to that platform too hard.
intheloop16 2016 年 10 月 2 日 下午 4:29 
Overall, I really enjoyed completing these chambers. I liked the mix between puzzle solving and skill-based challenges (i.e. the second chamber compared to navigating the third chamber without fizzling the cube). The first chamber took me a little while because I made it way harder than it needed to be, but I flew through the second one. Once I made it to Chamber 3, I had a bit of an "Oh crap" moment when I realized how I was supposed to get the cube to the button, but fortunately I managed to do it in a few attempts :steamhappy: The fourth one became more frustrating than it needed to be on the final jump since it reset you to the very beginning, forcing you to repeat the entire cube section all over again. Minus the chamber 4 nitpicks, great work with the level!
c87nn 2016 年 8 月 18 日 上午 11:34 
@jq: ROBLOX ITEM TARGETED.
semujjang 2015 年 8 月 15 日 上午 8:31 
qudtlsdl dkfls Tmfpslr aksemfwl akfk tlrks aksdkqlgksek.
DrAlexDamaging 2015 年 8 月 4 日 下午 8:57 
i found alt ending
SpAM_CAN  [作者] 2015 年 7 月 22 日 上午 2:15 
rurousha-7777 - Valve changed something in Portal 2 that causes that to happen sometimes. It's very annoying, but there's not a whole lot I can do about it. (I don't think I have the VMF for this anymore to recompile it).
rurousha-7777 2015 年 7 月 21 日 下午 11:02 
Glitched? In the second chamber the box did not go through the portal after being dropped.
SpAM_CAN  [作者] 2015 年 4 月 8 日 下午 1:15 
@Someone - Thank you! :D
Nobody No-One 2015 年 4 月 7 日 下午 1:48 
Just realized, in my first comment, I repeated Great too much...
Nobody No-One 2015 年 4 月 7 日 下午 1:47 
You should make more maps.
Nobody No-One 2015 年 4 月 7 日 下午 1:47 
Still great as ever... and your portal mod outside influence looks Great.
SpAM_CAN  [作者] 2015 年 3 月 16 日 上午 4:50 
TheInferniator - There's a video here. It's slightly different, but basically the same method. https://www.youtube.com/watch?v=LyxrQ20xjUw
Robot 2015 年 3 月 13 日 上午 10:11 
Ok. I have no idea how to complete the second chamber. Any help?
TS_Mind_Swept 2015 年 2 月 13 日 下午 12:26 
in all fairness, I loved it.
SpAM_CAN  [作者] 2015 年 2 月 13 日 上午 5:51 
wildgoosespeeder - I don't design things to be played with a controller, but I grant you that this map is entirely too focussed on pin-point accuracy. Going back and playing it recently, everything is far too finicky, and relies on fling-archs that don't work properly. I'm still fond of this one, but it's primarily due to the visuals.
wildgoosespeeder 2015 年 2 月 13 日 上午 12:38 
It's nice Hammer work but that only gets this chamber so far. As for the puzzles, they are not very friendly with an Xbox 360 controller (I connect my HDTV to my computer) because they rely on a high amount of reflexes and are borderline broken. The first test of this map I missed the orange gel jump too many times because reflexes are needed. I just noclipped because it failed everytime. The second area you can get stuck and was not very clear to bounce up and above the gel dropper. The third area was just tedious and too tight as I ended up fizzling so many cubes. Turret section if you disobey orders I couldn't figure out. Fourth and final area was tedious and relied too heavily on reflexes for the final jump. Sorry man. I don't like how this one turned out.
TS_Mind_Swept 2014 年 11 月 27 日 下午 12:56 
where oh where has my vmf gone. :p
SpAM_CAN  [作者] 2014 年 11 月 27 日 下午 12:54 
Sadly, no. I don't know where my VMF has gone - but I know that either method works. Portal 2 uses loadsaved afaik.
TS_Mind_Swept 2014 年 11 月 27 日 下午 12:53 
well for being made quickly it was pretty good, and the reusing parts is a good idea, fast or not, it just makes a map better. :D
Could you look at the map and see what you did? I'm sure it would be helpful.
SpAM_CAN  [作者] 2014 年 11 月 27 日 下午 12:34 
Thanks for the feedback! The whole thing was made really quickly, so reusing various tests was due to nessessity - As for the fade out, there is an entity called player_loadsave that can do a fade out and reload, or you can kill the player and use an env_fade - I don't remember which I used here.
TS_Mind_Swept 2014 年 11 月 26 日 下午 9:12 
Aight, I definately liked left better, but right was ok, not really that hard at all, more like the beginer exit. And lol, organ donor; that part was all :s though, not so sure about that. Dunno if using test chamber 4 for both was the best option, but oh well, its your map. My only issue is that there are like, 5 or more different ways you could do this chamber, i want to do all of them, but i don't want to play the map so many times. Maybe make some videos of all the possabilities? just a thought. 9.75/10
TS_Mind_Swept 2014 年 11 月 26 日 下午 8:42 
Overall, really decent set of chambers, and I love how you linked most of them together to be used multiple times, especially that funnel hint, that was a great bonus. I'm smelling a 10/10, but you'll get a final rating after i go right.
One more thing, how do you make the water fade to black? i want to do that for a chamber (like in the wheatly chambers) for when ppl fall off an edge, but i can't figure out how to do it. I'd appreciate you tellimg me how you did it.
TS_Mind_Swept 2014 年 11 月 26 日 下午 8:40 
That was pretty good, I went left, and I want to try the other way, plus i also didn't go to the elevator with the big sign that said "Final Exit" on it. At first i didn't see that i could just walk over there, then when i started climbing, i just didn't want to, i also didn't trust it. >.> The turrets weighing down the buddins was something i wouldn't have thought of normally, its a good thing i let my mind go all over the place. :p The visuals are great and the map is a nice size, and progress is continueous enough to keep interest, which isn't easy to do, so good job on that. Although I died quite a few times, there were save points, but not all that many, just gotta remember to quick save. I also agree with proxie about the weighting rooms being REALLY bright, that was like *.* so it would be good if it was toned down, like, a lot.
proxie 2014 年 1 月 6 日 下午 3:20 
1) Tone down the brightness in the orange rooms near the beginning of the first level and end of the funnel level. They don't really match the dark underground atmosphere. Maybe add an old couch and table infront of the sign, like a waiting room.

2) Add some sort of light after beating the first puzzle room, the 90 degree angle pitch-black hallway is awkward.

Other than those 2 minor things, the puzzles were pretty fun. Trial and error with the cube got a bit annoying though. I hope to see Part 2 :p2turret:
SpAM_CAN  [作者] 2013 年 10 月 10 日 下午 4:20 
I'm currently aware of a serious bug in Chamber 2. I'm going to do my best to fix it, though I'm not sure I have the map files or anything for this anymore.
SpAM_CAN  [作者] 2013 年 8 月 31 日 上午 4:09 
Thanks! Glad you liked it!
Anderstein 2013 年 8 月 30 日 下午 2:49 
It has absolutely far too few subscribers!
Anderstein 2013 年 8 月 30 日 下午 2:43 
Very good designed map with good voice acting and difficult puzzles (yeah!) and ... so huge!
At the beginning I thought "I don´t like this learning by dieing , it doesn´t fit to portal gamepay". Now I would say it´s okay, because the two-way-choice isn´t typical to portal, too, but is very cool!
SpAM_CAN  [作者] 2013 年 7 月 25 日 下午 6:27 
Maybe one day!
a 2013 年 7 月 25 日 下午 4:56 
Great map Finshed And Can you make Cave's Cave's 2?
Nobody No-One 2013 年 6 月 2 日 上午 8:24 
It did that sometimes I think, but it might work now.
SpAM_CAN  [作者] 2013 年 6 月 1 日 下午 4:12 
Yeah, and it keeps bouncing off an invisible block brush that I had there. Unless its started working again...
Nobody No-One 2013 年 6 月 1 日 下午 2:48 
What? Last time I played it it worked. Is the second test the closed area with the cube that is flung through many panels?
SpAM_CAN  [作者] 2013 年 6 月 1 日 下午 12:28 
Fair enough! I still need to fix that flaw in the second test though - Valve changed the way ent_fire can be called through pointcommand entities which broke the chamber.
Nobody No-One 2013 年 5 月 31 日 下午 2:34 
There would be no way to block this, as the panel you shoot a portal on is the one that the orange gel comes off of. It's just an alternate way, no need to fix it.