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This groups goal is to bring the communities of Killing Floor 1&2 together so that they can share their creations and expertise with other community members. It is also a great place to put together and manage team projects through the Steam client.
This group is not meant to replace the Tripwire Forums, but to supplement it and give it a second home on the Steam platform where it is easily accessible to the general public.
Everyone is welcome! :)
http://psteamcommunity.yuanyoumao.com/groups/KFHub
@PooSH: It's not just your server! It's because I use custom emitters and because of a bug in the game this crashes dedicated servers on map-change during "garbage collection" (should happen on Fabulous too, btw). I've notified TWI and I think we have found a solution, but whether it actually works, wether they're going to implement it and if so how long that's going to take before it's up (prioritywise), then how long before it's properly tested... no idea.
I don't want to not use custom emitters, however, and as you said, listen servers don't have this problem and that's what I personally use.
Developer Backtrace:
[ 1] ./ucc-bin-real() [0x846e1cb]
[ 2] [0x776400]
[ 3] ./ucc-bin-real() [0x8436f22]
[ 4] ./ucc-bin-real() [0x8436f35]
[ 5] ./ucc-bin-real() [0x8436f35]
[ 6] ./ucc-bin-real() [0x843701b]
[ 7] ./ucc-bin-real() [0x843757f]
[ 8] ./ucc-bin-real() [0x843ee36]
[ 9] ./ucc-bin-real() [0x81361c7]
[10] ./ucc-bin-real() [0x81454bf]
[11] ./ucc-bin-real() [0x8142b13]
[12] ./ucc-bin-real() [0x810f446]
[13] ./ucc-bin-real() [0x804e1a4]
[14] /lib/libc.so.6(__libc_start_main+0xf3) [0x42eb86b3]
[15] ./ucc-bin-real() [0x804b4b1]
Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.