边缘世界 RimWorld

边缘世界 RimWorld

WeaponStats
331 条留言
管人痴第一突破口雌小兔 11 月 11 日 上午 3:49 
Hi,一个小建议,可否对"可制作"列表中的内容增加一个"品质"选项,"材料"选项以及"瞄准时间"选项
毕竟有些武器在是否高品质,是否1%瞄准时间的表现是天差地别的
Hi, just a suggestion: could you add a "Quality," "Materials," and "Aiming Time" option to the "Craftable" list? After all, the performance of some weapons can be drastically different depending on whether they are high-quality or have a 1% aiming time reduction.
Furious Fred 10 月 22 日 上午 10:55 
Apologies if this is already known, but it appears that items in the Odyssey DLC Outfit Stands don't show up in the lists. I just noticed this when trying to compare which of my Plate armors would have the highest protection stats and failing to find any of the ones that were slotted onto the Outfit Stands.
EfeTheCaptain 10 月 14 日 下午 1:26 
This mod heavily affect the performance. Is there a way to edit the refresh rate ? I guess it's scanning the entire map too frequently. I'd like to tame it down to 1 scan per 10s.
oldmanwhistler 10 月 9 日 上午 10:05 
Is there any way to filter the armor tab by outer/middle/skin?
Askesis 8 月 23 日 上午 10:13 
Could you consider adding DPS/DPSA to turrets? :-)
Codexvn 8 月 17 日 上午 5:33 
Regarding clothing, could it support filtering by clothing layers? For example, the underlayer, outer layer, etc.
Hastur 8 月 15 日 下午 4:34 
Hey thanks for making this mod! It's helping me balance out the weapons for an update to my first mod! It caught that I was using the wrong type of bullet for one of the weapons since the numbers were *way* off.
Jgt358 8 月 2 日 上午 12:07 
will this show hidden weapons in the ancient danger cryo rooms?
tarantio 7 月 23 日 上午 5:32 
To add symbol to bottom menu use mod "UI not included"
Horhyzon 7 月 22 日 下午 12:00 
Any way to show as a symbol in the bottom menu? This is the only tab without the option. Nitpick I know. It just stands out.
MrFlodo 7 月 22 日 上午 7:05 
v1.6 New Subscriber, loving the mod. Thank you Bodlosh for taking the time to create and update the mod. Very much appreciated and keep up the valued work!

I think ive noticed a small bug though, nothing major - Weapons appear to be reporting as "Ground" rather than "Storage".

When i short select Ground weapons only it still shows all weapons that are stored on shelves and when i click on Storage it shows no weapons. Is this a bug or is it something from myside?
Hangover. 7 月 21 日 上午 7:31 
Thank you for the update, S tier mod.
mosseph 7 月 21 日 上午 6:17 
Love this mod! I’m not hugely into combat, I don’t use CE, I just want to efficiently assign weapons. This helps me do that. Thank you for sharing!
KittenBear 7 月 18 日 上午 10:56 
Similar to @Gualdhar. Same problem with range. Probably the standard way to check weapon stats is before taking unique stats into account. I've seen the same issues with other mods.
HavenOnline 7 月 17 日 下午 6:27 
@CtrlAltFunk you do it.
HavenOnline 7 月 17 日 下午 4:35 
one dot six :)
Gualdhar 7 月 15 日 下午 9:04 
FYI, the mod isn't properly calculating DPS on some unique weapons. I've got a unique assault rifle with 50% more shots per burst (5 instead of 3) and the dps is the same as a regular assault rifle of the same quality.
Stellar Harbour 7 月 14 日 下午 12:24 
Is there a way to see all craftable items, not only currently available?
CtrlAltFunk 7 月 12 日 下午 11:37 
Any chance you could add a B to the item name to indicate Biocoded weapons?
DawnsGlow 7 月 1 日 上午 9:19 
@bodlosh : I have created patches for 1.6. It works fine.

You can find the patch here : {链接已删除}. Consider merging the patches to your source.
bodlosh  [作者] 6 月 30 日 上午 4:13 
I will update, but probably not before 1.6 is officially out. Please stop asking.
seppi141 6 月 29 日 上午 7:20 
pls make an update for 1.6 this mod is so usefull
月空 6 月 24 日 下午 12:55 
1.6
iriko 6 月 21 日 上午 5:44 
Hello, is an update of this mod possible for version 1.6 please?
FoxDren 4 月 20 日 上午 4:32 
was so confused. thought this was part of the numbers mod. glad someone finally pointed me here as this is what I was looking for when I installed the numbers mod.
DanScallion 4 月 11 日 下午 6:19 
Would be nice to have option to hide/filter out tainted ones.
Playmaxx 2 月 20 日 上午 5:42 
When i press the craftable button, it will empty the whole window and i cant use it anymore until i restart. i play with a lot of mods, could that be the reason? or does it just load extremely long and i am too impatient?
bodlosh  [作者] 1 月 23 日 上午 10:58 
@Reisen
Great!
If you are interested in making non-CE version which would make my mod obsolete, I would be grateful :)
Reisen 1 月 23 日 上午 2:54 
For anyone interested, I made a similar mod (new codebase, CE specific) version, that shows caliber and other missing stuff.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3412865757
Eren Iron 1 月 23 日 上午 12:50 
how do you open the window to show the weapon stats? Is there meant to be a button at the bottom of the screen with the other menus? because I'm not seeing that. I've looked through all my in-game settings and options and can't find anything, even though this mod is definitely in my loaded mods list
Dizzy Ioeuy 1 月 1 日 下午 1:27 
oh and this is NOT in CE just the basic game.
Dizzy Ioeuy 1 月 1 日 下午 1:26 
Armor penetration showing all -100 which is not accurate for the weapons. Any fix?
Skeleton Man 2024 年 12 月 16 日 下午 9:08 
Would be nice if this showed:
1) Caliber (for CE's ammo system)
2) Weight
3) This is a CE specific problem, but being able to view ammo types in the same manner would be nice but probably out of scope
Hamza Baloch 2024 年 11 月 25 日 上午 6:05 
how accurate is this ? can anyone elaborate ?
REDIZIT 2024 年 11 月 11 日 上午 1:35 
I would really like to see the caliber of weapons with the CE mod.
Askesis 2024 年 9 月 30 日 下午 12:54 
Could you add a check box for 'researched' and 'all'? Craftable only shows stuff if there's a table down for it (which, fair enough I guess), but it would be nice to see everything I *could* make and also everything I want to aim to make :-)
Narlindir 2024 年 9 月 29 日 上午 6:19 
@1370818319 just use the "craftable" filter
1370818319 2024 年 9 月 28 日 下午 9:25 
Can we have list of all weapons in game? Thank you
Spectral_Ace 2024 年 9 月 8 日 下午 9:47 
AP values for melee weapons says -100 for all
Ferchu 2024 年 8 月 24 日 上午 10:09 
Yes, there's an issue with CE, as Thilenios mentioned. Could you solve it, @Bodlosh? Thanks!
Erythion 2024 年 8 月 19 日 上午 4:28 
For CE compatibility, it'd be great for a caliber column to be added
Thilenios 2024 年 8 月 5 日 下午 4:21 
Doesnt seem like it supports stats from CE? ALl I see for armor for ever melee weapon is -100
BakaoAru 2024 年 8 月 5 日 上午 7:41 
dunno what i did but the apparel tabs just goes blank when i turn on the craftable option
Narlindir 2024 年 7 月 3 日 上午 8:11 
afaik
this works with MPA and PHA since it just takes ingame weapon stats
but its long ago that I played CE
2962342497 2024 年 7 月 3 日 上午 2:00 
Are you considering adding MPA and PHA damage to your weapon ranking?
Falc 2024 年 6 月 29 日 上午 3:42 
Is there a way to change the stuff that craftable weapons show up as? Like, being able to toggle between plasteel, bioferrite or steel longsword, for example?
Narlindir 2024 年 5 月 21 日 下午 3:52 
Also would be neat if there was a DPSA with AP factored in
Narlindir 2024 年 5 月 21 日 下午 3:51 
can you make it so traders inventories can be compared too?
I dont know what to buy half the time xD
lol 2024 年 5 月 10 日 上午 11:12 
Mentioned in Best Mods • Vanilla UI collection.
betonov 2024 年 5 月 5 日 上午 8:02 
Please make sure that the window with statistics does not collapse when you press the central mouse button (dragging the camera)