The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Changed syntaxes
29 条留言
₸ʌʟwıcĸ 2016 年 12 月 2 日 上午 7:46 
Any chance of a version that doesn't replace "Search"?
"Enter" and "Speak with" seem like perfectly reasonable changes,
but "Loot" seems out of place, especially when using my own storage.
Leuten 2016 年 10 月 3 日 下午 8:26 
thekahunalagoona, I was thinking the exact same thing.
I love the mod, its great and all, really nice and the "Talk [person]" or Open Skyrim (through a cave) bugged me.
Thing is, I wish there was an option to disable certain parts of the mod, Speciifically the Loot instead of Search.
Search is totally fine IMO and makes sense in most cases, but Looting things in my home or elsewhere doesn't really feel right.
thekahunalagoona 2013 年 11 月 9 日 下午 8:39 
I'm looting containers I own... Seems silly but overall it's a pretty fun mod.
Squirrel1256 2013 年 11 月 7 日 下午 9:52 
Mod is still working great, I don;t know if this is intentional or accidental, but display cases now say Enter Display case, as they must have had the same command "Open" on them.
D.Cub3d 2013 年 11 月 7 日 上午 11:30 
I just actually got done merging your ideas and TTYM in the CK. I spent a bit of time fiddling around in there and found the strings. Thank you for the reply, and I added you to my friends so I could get a fast reply, you can remove me :P
Xalehander  [作者] 2013 年 11 月 7 日 上午 9:44 
DymeDef, this mod only alters strings, so custom HUDs or menus won't break with this. I think.
D.Cub3d 2013 年 11 月 7 日 上午 9:36 
Would love to check this out but because of how the workshop works I can't tell what the mod will overwrite or what it replaces. Could I get a little info on what this will alter? I have a custom hudmenu.gfx and want to know if this will be replaced if I use this mod. Thanks
iLexx 2013 年 8 月 4 日 下午 6:13 
DUDE!!! This is AWESOME!!! How did you change that? I want to do something like that too. I wanted to change QUITE a few things though. Like Naming Dragon Priests Dragon Clerics and the like. If you can post the instructions or even send me a PM, that would be freekin amazing.

Thanks in advanced and great mod!
𝖅𝖊𝖓𝖎𝖙𝖍𝖆𝖘 2013 年 6 月 11 日 上午 5:12 
I think "to" would have been a better option than "open" or "enter" - "To Skyrim", "To Dragon's Reach", etc.
Joy Puke 2013 年 6 月 5 日 上午 9:08 
It's sometimes still weird to see "Enter Skyrim" when leaving a house. I guess it's technically correct, but if you could somehow change the indoor scripts to say "Exit [location]" instead of "Enter Skyrim" that would be neat. And the whole "Loot" and "Search" Thing should maybe be changed to Search if it's a non-owned container, and Loot if it's an owned container (Taking from it would be stealing) or a dead body.
Squirrel1256 2013 年 2 月 16 日 下午 11:43 
Thank you for this, I thought Open wasn't a very good choice for the generic command. Thanks for this mod!
Ace "Asz" Azzameen 5 aka ohweune 2013 年 2 月 6 日 下午 8:21 
Hey, sometimes I'm just searching those containers...
76561198076707391 2013 年 1 月 15 日 下午 3:36 
Welcome.

Good Job.

I greet all players.
Overseer 2013 年 1 月 4 日 上午 6:28 
Grammar win!
Hipster Doofus 2013 年 1 月 1 日 下午 5:12 
Hit "Subscribe" to install.
Steel91 2012 年 12 月 29 日 下午 2:58 
How can I install this? I am new to this whole thing. I activated my CD through Steam.
Papo2010 2012 年 12 月 28 日 下午 3:45 
Hello

Could you upload this mod to skyrim nexus for those who didn't buy the gane from steam?

Thank you.
Christopher-J 2012 年 11 月 10 日 下午 4:01 
This would be perfect with a mod I'd like to see concerning "Search/Loot". When there are a lot of containers or corpses that look the same, or are spaced close together, and you don't want to take everything from every one of them, how do you really know which ones you've already "searched". If you take everything from a container/corpse you'll see the word "Empty", but there's no indication that a container/corpse had already been "Searched". This mod's change of "Search" to "Loot" would get rid of any confusion should someone make a mod that adds "Searched" to items already searched but not empty. Now, we just need somebody to get on that right away. ^_^
Ka3m0n 2012 年 10 月 1 日 下午 3:40 
A big improvement for such a small change. I just added "Changed syntaxes" to GEMS
http://SkyrimGEMS.com

(Your mod is listed under category 100 - UI)

Thanks for sharing. :)
The Masculine Urge to Cuddle Men 2012 年 10 月 1 日 下午 2:31 
I'm having a problem with this staying checked in my data files.
Seagne 2012 年 9 月 23 日 下午 4:56 
Thank you
Wildcard 2012 年 9 月 23 日 下午 3:19 
Very nice.
Gennadiy 2012 年 9 月 23 日 上午 11:25 
Simple, yet very much needed. Thank you.
DerEider 2012 年 9 月 22 日 上午 3:30 
Wow !!! I didn't believe grammar existed anymore. Thumbs & FAV's. Nords forever!
TheGotlinator 2012 年 9 月 22 日 上午 2:07 
very nice I like it. only thing I've noticed is with the wolf cages in certain dungeons, it also says enter, where I think it should say open. small thing. but I really like the idea of this mod
Grey_Heron 2012 年 9 月 20 日 下午 4:37 
A mod to improve the game's grammar...I never thought I'd see the day, but you are a person after my own heart. Awesome.
Aqualung 2012 年 9 月 20 日 上午 6:16 
It may be minor Author but I sub'd... Fav'd ... Thumbed up and like it. Nice work man.
Whisperfen {GA} 2012 年 9 月 19 日 下午 9:37 
Excellent thanks.
anvil2011 2012 年 9 月 18 日 下午 4:06 
Very good...I like it!