Portal 2

Portal 2

armory test
13 kommentarer
verewolf1234 23. maj kl. 13:40 
how do you shoot the "repulsor gun?" i'm was just playing it and i could not figure it out :steamsad:
CyberFan567 27. sep. 2015 kl. 15:52 
so fun! :steamhappy:
Michael Westen  [ophavsmand] 9. okt. 2012 kl. 20:13 
yes, I know. It took a good 3 or 4 hours of modifying the entities as it was (so that you would only use 1 gun at a time, couldn't open all chambers without completing any, etc.), and I didn't feel like adding that. in the paintgun test map, that (I believe), is corrected.
Snarplord XVI 8. okt. 2012 kl. 15:09 
When you press a mouse button, whether you hold the gun or not, it still fires.
Michael Westen  [ophavsmand] 4. okt. 2012 kl. 14:30 
oh, sarcasm ]l[ I see. Besides, its meant as an experiment, not a dificult level.
Michael Westen  [ophavsmand] 1. okt. 2012 kl. 13:55 
Why is that harder? They're all up top, just to make a common area to reset the armory.
Conundrum 30. sep. 2012 kl. 21:49 
The exit is above??? It's really hard!
bA.alberto balsalm 29. sep. 2012 kl. 15:17 
hats off!
Michael Westen  [ophavsmand] 25. sep. 2012 kl. 14:38 
Also, yes I know that the guns I made are more complicated, but the idea here (for me) was to test out some new stuff in ways it wasn't meant to be used (the "repulsor" for instance, uses a trigger_push, which was originally for the vactubes). Anyway, I plan to put up some more experiments, if anyone has a good level design, I'd like to see a real paintgun level (I suck at making puzzles, or solving them).
Michael Westen  [ophavsmand] 25. sep. 2012 kl. 14:34 
Yes, I know about the ability to portal out. The point is that this was to test the ability to have multiple self-made weapons + the portalgun in a map. Its fairly dificult, and reqired about 15 separate entities just to dispense the three.
The Sojourner 25. sep. 2012 kl. 3:00 
Just a heads up: once the player acquires the portalgun they can just portal to the ending button.

Nice demo, although keep in mind that Valve chose to use only the Portal gun for its elegance and simplicity. It's like 10 times more worthy than either the paintgun or the repulsor.

Anyway, once you can find a good model to use for the guns, it might be interesting to see them in conjunction with portals not controlled by the portal gun.
Michael Westen  [ophavsmand] 23. sep. 2012 kl. 10:58 
it pushes stuff away when you press the main button. I forgot that this is the old version, where you can't see the beam. Next version, I plan to add a fizzler function. Now it's just a point-and-shoot.
Hhhologram 22. sep. 2012 kl. 7:02 
how does the repulsor gun work