RimWorld
Simple Races - Dwarfs
58 comentarii
Mlie 29 mai 2021 la 12:46 
Great, the update is available here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2501702492
Hope this helps anyone!
Smuffle  [autor] 29 mai 2021 la 11:23 
@Mlie If you have made an updated version, feel free to upload it to the workshop. You can either refer to me as original creator in the description or add me as co-creator.
Mlie 29 mai 2021 la 10:56 
@Smuffle Got a request of updating this mod but I see that you are active on other mods. I could leave a working version for you to use if you want?
Marvl101 7 oct. 2020 la 17:28 
You think you could add a variant that adds more Dwarf Fortress style dwarfs? with a higher chance for like, alcoholic/chemical interest, stubborn, Abrasive, Greedy, ETC ETC and like a 90% chance for Undergrounder, Psychically dull, & Steadfast
Smuffle  [autor] 31 ian. 2020 la 5:32 
Glad you liked it :)
Orkboi 30 ian. 2020 la 19:25 
To make people not want to pull their own hair out. The other Dwarf mod Smuffle is refferring to is the Rimhammer Dwarves race. Also Thank you Smuffle for giving us this mod for the longest time, I enjoyed it when I used it. Thank you for the joy.
Smuffle  [autor] 19 ian. 2019 la 10:07 
Im sorry, but I dont really mod that much anymore. However, I believe there is another dwarf mod you can use.
Spook 19 ian. 2019 la 8:14 
update this please.
Smuffle  [autor] 15 mart. 2018 la 2:03 
@Gnaaa Ibex goats are the only goats in the game.
Bistou 14 mart. 2018 la 21:31 
it says they have goats but it says ibex... are there no regulard goats ?
BLAZE_WRAITH 13 febr. 2018 la 2:58 
update this to 18 plez
Khorne Flakes 20 ian. 2018 la 9:02 
@Toast Jecrell(creator of the Star Wars, Call of Cthulu, Werewolf, Vampire mods) has been working on a big project he was comissioned revolving around the Lord of the Rings, and we'll probably get dwarves in it.
Toast 6 ian. 2018 la 18:51 
Is there any other Dwarf mod out there? I've only found the one, which is repeatedly causing an error while loading the map.
bell3636 4 ian. 2018 la 15:00 
So is this definitely not being updated? Is this LOTR mod happening? I want to make a new medieval dwarf kingdom again. Haha.
Smuffle  [autor] 16 dec. 2017 la 3:43 
Aaah, thank you :)
/. 16 dec. 2017 la 2:06 
You go to your steam file location, so Steam\steamapps\workshop\content\294100 and in there are all the Rimworld mods you download. All the folders are numbers that are found at the end of the url for their specific workshop page, so yours is 966307530
Smuffle  [autor] 16 dec. 2017 la 2:01 
@Platinum Angel No worries, happy to help :) Out of curiosity, where did you find the code for my mod? I cant other people mod files on my computer, but I'd love to take a look at some.
/. 16 dec. 2017 la 0:43 
Ah, I see, smart. I just started learning this stuff so I just wanted to take a peak, I apologize for being mistaken as I was looking for <MiningSpeed>. Anyway, I guess I'll just wait and look forward to when the LOTR mod comes out.
Smuffle  [autor] 16 dec. 2017 la 0:36 
@Platinum Angel I'm a bit unsure about updating since I heard a large LOTR mod was coming, that will be a lot better. The modification to mining stat is not in the race xml, but in the backstory. Mining skill has been added to every backstory, thus dwarfs do mine faster than normal pawns :)
/. 15 dec. 2017 la 20:28 
Not sure if you have any plans to update this, but I took a look at the Race_Dwarf.xml and noticed there was no modification to the mining stat, unless I'm mistaken or if that was intentional. It'd be cool if they mined a bit faster than normal pawns though.
Default 8 dec. 2017 la 11:00 
Its a really cool mod, please update him to B18
Anfareth 3 dec. 2017 la 0:20 
B18 please!
Amogus 22 nov. 2017 la 18:50 
Pls make A18
Smuffle  [autor] 11 nov. 2017 la 10:08 
@Trexmist you can either select the dwarf scenario, then you get all dwarfs, or in prepare carefully, you can select add from faction, and then select from dwarf colony. Keep in mind that in their portrait, dwarfs looks very similar to humans. The size difference is seen in-game.
Sergeant Stutters 11 nov. 2017 la 8:08 
Ive got a really dumb question but I cant seem to figure it out... How do you make someone a dwarf? I have prepare carefully and I just cant seem to figure out how to make someone a dwarf
Smuffle  [autor] 10 nov. 2017 la 23:32 
It wont. I had almost completed it when I found out about a LOTR project. They will make Lord of the rings races far better than I could.
Kin 10 nov. 2017 la 19:50 
When will Simplistic Elves come out?
DeadMechGaming 1 sept. 2017 la 7:24 
True, didn't think about her :P
Smuffle  [autor] 1 sept. 2017 la 5:00 
I would make them forced into thin bodytype, and high likelyhood of beautiful trait. However, haircolor will be unchanged. Tauriel is red haired.
DeadMechGaming 1 sept. 2017 la 4:08 
A couple of things you could do to offset them from humans would be to force them to a specific skin color, hair color, and body type. Don't know about you but I've never seen a fat, red haired, non fair skinned elf (other then dark elves).
DeadMechGaming 1 sept. 2017 la 3:53 
I wouldn't mind seeing them in game. Nothing wrong with another fantasy race to add to my medieval save :D
Smuffle  [autor] 1 sept. 2017 la 2:58 
@TheFrustratedElmo I started to tinker with them, but they ended up looking exactly like humans. Only thing I can really change for them is names, factions and lifespan. Is it still something you guys want? If so, I can make a simple mod for it.
DeadMechGaming 1 sept. 2017 la 2:54 
Anything on when you are planning on adding elves?
Smuffle  [autor] 31 aug. 2017 la 0:40 
They should work just fine together :)
ziljin 30 aug. 2017 la 15:06 
Does this work with the Goblin mod? As in I play as Dwarfs and I will fight against goblins?
Thelockenessmonster 14 aug. 2017 la 4:12 
ah ok thanks for considering
Smuffle  [autor] 13 aug. 2017 la 23:22 
I think that I made mining better for dwarfs. Whatever backstory they have, they get a bonus to mining. I think I adjusted comfortable temperature as well. Regarding plants, I wont change it as it may break the balance of the game. I like the small clothing idea, but thats not possible to change through xml coding alone.
Thelockenessmonster 13 aug. 2017 la 2:51 
how about a small boost to the dwarfs...dwarves...(how would you say that) mining skill through the genetic adaptments to mining that they would have. also the extra fat on their bodies would prove useful for a small bit of insulation and protection. I understand that adding those ideas may be too unbalanced so i'll add to the other end of the scales: the added fat reduces max comfortable temperature, they may be less adapt with plants or animals due to their usual environment not having many plants or animals and to compensate for the small protection boost you could make them unable to wear certain clothing due to it "not fitting". these are just my ideas for the mod do with them what you will.
Best of luck, TheLockeNessMonster
Smuffle  [autor] 18 iul. 2017 la 6:56 
Simply put: I suck at drawing. I need texture for my mods, but I can't make them. That means collaboration, which in turn takes much more time and teamwork.
atarufr 18 iul. 2017 la 1:18 
Hmm ... ok, why else not make a mod specially for weapons, armor for Dwarves, Goblins and Troll?
It will add more imersity, because they look too human
Smuffle  [autor] 17 iul. 2017 la 22:35 
I can adjust the lifespan to be longer. That should be no problem. Adding armor, weapons and other textures won't happen for this mod in particular since it was created with the premise of being textureless.

The dwarfs does not have alcohol dependence. I thought about it, and I tried to add dwarven ale/mead to the game, but decided not to. Simply because the drug system in Rimworld can be a bit difficult, and having alcohol dependence from the beginning of the game, may very well ruin it since it takes a long time to make your first batch of beer. If you still want it though, you should be able to add alcohol addiction through the "prepare carefully" mod, or through custom scenarios.
NoQuiche 17 iul. 2017 la 18:18 
Do these dwarves have proper alcohol dependence implemented?
atarufr 17 iul. 2017 la 9:30 
okay nice :) ! The Dwarf "Balin" of the Lord of the Rings is 234 years old, its must be their age limit.
Then I have small idea for armor skin look ^^ ! :
A helmet candle for mining in the dark tunnel:
https://www.noelshack.com/2017-29-1-1500308519-9da38a6476a1a265ea7eeee67d720018.jpg

Dwarf Warrior Equipment:
https://www.noelshack.com/2017-29-1-1500308520-6814cdb183511702.jpg

And various weapons and armor for the Elites Warrior
https://www.noelshack.com/2017-29-1-1500308522-fbb6fddac2e476a74d92c285de45defe.jpg

;D
Smuffle  [autor] 17 iul. 2017 la 7:32 
I had completly forgotten about mithril, but that shouldn't be too hard to add. I'll see what I can do. The dwarfs have extended lifetime already. Dont remember what I set it to, but it's about 150 years I believe. Yeah, beards are possible, but I'm not sure if I'm able to make them always have it.
atarufr 17 iul. 2017 la 7:25 
It would be nice to add pieces of weapon and armor dwarfs, And add the "mithril" :D !
and in the option to the dwarfs, a lifetime of 250 years should be added , Since they live longer than humans, Otherwise it would have to make sure that every male dwarf must have a beard ;D (for the roleplay) (PS*:sorry my english is bad :/)
Smuffle  [autor] 11 iul. 2017 la 21:48 
@rashaverak I'll see if I can change it in an upcomming update.

@Dr. Kaiser No texture changes with the exception of faction icons. The dwarfs will however be restricted to the fat & hulk body type. There is a texture addition with the beards, thanks to Nackblads mod.
Popo Bigles 11 iul. 2017 la 14:01 
So wait... No texture changes (mostly)?

Will they be short and stubby like normal Dwarfs are?
rashaverak 10 iul. 2017 la 10:45 
well dwarves can be placed differently in each lore but usually they mine and like darkness. That is the one I thought about.
Smuffle  [autor] 9 iul. 2017 la 14:40 
@rashaverak I'm not really sure of which mood debuff you are refering to. There is a mood debuff called "Living in darkness", which I thought of disallowing for this mod, but then I thought that the dwarfs of LOTR live in well-lit surrondings, or am I wrong?

@dantheman I thought about calling it dwarves, but ended up calling it dwarfs as it was simpler to remember in a coding perspective. Beforehand, I googled it, and found that both is used commonly.
rashaverak 9 iul. 2017 la 11:33 
there is a mood debuff for pawns living in cave, can this increase mood for dwarfs and decrease the mood if they dont have it ?