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Rapporter et oversættelsesproblem
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2501702492
Hope this helps anyone!
Best of luck, TheLockeNessMonster
It will add more imersity, because they look too human
The dwarfs does not have alcohol dependence. I thought about it, and I tried to add dwarven ale/mead to the game, but decided not to. Simply because the drug system in Rimworld can be a bit difficult, and having alcohol dependence from the beginning of the game, may very well ruin it since it takes a long time to make your first batch of beer. If you still want it though, you should be able to add alcohol addiction through the "prepare carefully" mod, or through custom scenarios.
Then I have small idea for armor skin look ^^ ! :
A helmet candle for mining in the dark tunnel:
https://www.noelshack.com/2017-29-1-1500308519-9da38a6476a1a265ea7eeee67d720018.jpg
Dwarf Warrior Equipment:
https://www.noelshack.com/2017-29-1-1500308520-6814cdb183511702.jpg
And various weapons and armor for the Elites Warrior
https://www.noelshack.com/2017-29-1-1500308522-fbb6fddac2e476a74d92c285de45defe.jpg
;D
and in the option to the dwarfs, a lifetime of 250 years should be added , Since they live longer than humans, Otherwise it would have to make sure that every male dwarf must have a beard ;D (for the roleplay) (PS*:sorry my english is bad :/)
@Dr. Kaiser No texture changes with the exception of faction icons. The dwarfs will however be restricted to the fat & hulk body type. There is a texture addition with the beards, thanks to Nackblads mod.
Will they be short and stubby like normal Dwarfs are?
@dantheman I thought about calling it dwarves, but ended up calling it dwarfs as it was simpler to remember in a coding perspective. Beforehand, I googled it, and found that both is used commonly.