安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Happy Holidays!
antiRollbarForceCoef = 0.5; /// how strong is the anti-roll bar of vehicle preventing it to lose grip in turns (not any magical stuff, real ARB)
antiRollbarForceLimit = 0.5; /// highest possible force of ARB
antiRollbarSpeedMin = 20; /// the roll bar force gets from zero to full in range of min and max speed
antiRollbarSpeedMax = 80; /// this simulates losing grip at high speed turns
Thanks! Amazing work on this btw.
Well, that sounds like a dare. In that spirit..... Werewolves. "Dog Soldiers" / "The Howling" style werewolves. I like using the Raptor and Zombie mods to provide disimilar opponents, but for an authentically asymmetrical fight, I think werewolves are just the ticket. Just make em bipedal and not just really big dogs, please.
Much thanks!