Tabletop Simulator

Tabletop Simulator

Pocket Black Hole (scripted trash bag)
28 条留言
human_traffic99 2024 年 7 月 14 日 下午 10:22 
@fhatwah you need "asset bundle extractor", ive successfully unpacked many. problem is that it usually gives .fbx, so if you want to reupload after any changes, you must import to unity, convert into .obj, export as obj.

if it has multiple textures, youll need to bake them if you know how or more easily, use a script to re-pack the .obj to get a singular .png you can use as a texture in TTS (though its good to compress the ♥♥♥♥ out of it first via .jpeg because models tend to be small)

if the bundle contains more than one object, youll need to export your changed object to .fbx then import it to unity, where you can finally build it as an asset bundle (and if you made that singular .png earlier, you can use it as a material on the .fbx so it looks identical)
PersonDoingThing 2024 年 7 月 4 日 下午 6:44 
Doesn't seem to be functioning anymore, sorry.
MangoFeliz 2024 年 6 月 29 日 下午 9:23 
doesn't work
Fhatwah 2024 年 4 月 1 日 上午 11:47 
Does anyone have a way to gain more expertise with AssetBundles?

The problem is that unlike all these other mods and their scripts, you cannot unpack an assetbundle to learn. So while I've gotten pretty good at scripting and even blender/custom-object flows.....I'm pretty lost when it comes to assetbundles.

I have the basics working (I can create an assetbundle and bring it into TTS, but I can't build upon this base. I've tried approaching from the unity side, but many of those how-to's are all about custom shaders, reflection probes, and more that I'm not sure are applicable to TTS.

I've even tried the TTS modders Discord .

Let me know if I'm missing anything!
kermit 2023 年 8 月 3 日 上午 2:13 
forgot to comment here when i made it, but i did a fixed version here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2991841668

will remove it on owner request/if this original is ever updated.
Sekkuar666 2023 年 7 月 24 日 下午 12:52 
Broken
NettleSoup 2023 年 2 月 6 日 上午 3:11 
Would be nice if this could be updated to use a backed up SteamCloud URL.
FuriousProgrammer 2022 年 11 月 9 日 下午 6:16 
Good news! The blackhole asset bundle still exists! The script just needs to be updated to a new url: https://chry.me/tts/misc/new_blackhole_test.unity3d
yukonzach 2022 年 11 月 3 日 下午 8:18 
Chry's model seems to have disappeared. That's too bad. It was really cool. http://chry.me/up/new_blackhole4.unity3d missing
theghostmann 2022 年 10 月 21 日 下午 3:46 
seems to have broken, it was good while it lasted
Mechapolak 2022 年 6 月 19 日 上午 4:34 
Brilliant and simple many thanks!
Бабазаки Гений 2022 年 2 月 19 日 上午 1:16 
@MrStump hi! I have a question for you
Dr. Silvan 2021 年 10 月 21 日 下午 5:11 
I accidentally stick my ♥♥♥♥ in it, what should I do?
DenVosReinaert 2021 年 1 月 8 日 上午 7:28 
MrStump (and CHRY), I hope you don't mind but I made an adaptation to this workshop item that is able to retain the objects when closed, essentially just making it a very good looking bag that can be closed.
Locker Steve 2018 年 7 月 9 日 下午 11:42 
Is there any way you could make something like this but it has a second portal to have whatever you throw in the first portal have come out the second one?
handofbobb 2018 年 6 月 10 日 下午 4:03 
Huh, this just suddenly broke for me, it's completely dissapeared from my table
Paulygon 2018 年 1 月 2 日 上午 9:23 
Gorgeous.
R3VSO 2017 年 10 月 15 日 下午 4:19 
<3 Cheers dude! :d20:
MrStump  [作者] 2017 年 10 月 15 日 下午 1:05 
Yeah absolutly. Blanket permission to use any of my workshop stuff, edited or unendited
R3VSO 2017 年 10 月 15 日 下午 12:10 
Hey man! Is it okay if I use this in my Cosmic Encounter table!? It's amazing. I've been wanting to use it for ages but I have only just wanted to update the table with this. Cheers! I'll also credit you in the bio. :resmile:
MrStump  [作者] 2017 年 9 月 16 日 上午 12:03 
If I remember how I made this, it shouldn't be a bag when its closed. It should just be a regular old prop.
Goldenpearl 2017 年 9 月 15 日 下午 11:42 
Is it possible to prevent the user from storing objects when the black hole is closed?
Cheddar 2017 年 9 月 3 日 下午 6:30 
I want this effect(deleting items) but basically with a different image.... i dont kow if animation is posile with it.. let me know if you would help me out maybe. Thanks
Problematic 2017 年 7 月 10 日 下午 3:40 
Looks amazing and is really usefull for some games, too bad it doesn't have animation of closing and opening :( Still great work tho.
JumboG 2017 年 7 月 10 日 下午 1:06 
Even better, thanks
MrStump  [作者] 2017 年 7 月 7 日 下午 4:59 
Yes you can import it into any other table you like. And thanks
rioimans 2017 年 7 月 7 日 上午 9:49 
sorry for silly questions, can i use this while using other mod?
you have a lot of cool utility tools.
ulia  [开发者] 2017 年 7 月 4 日 上午 8:02 
:steamhappy: