RimWorld
Jecs Hunting with Traps [Deprecated]
82 bình luận
Ryoma  [tác giả] 14 Thg07 @ 9:27am 
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
Richard 12 Thg07, 2024 @ 11:03am 
is there a way to make the trap only hurt the predators? I don't want to end up killing any thrumbos that wander into my map while I'm smoking a cigarette
Joejoemyo 25 Thg10, 2022 @ 7:14pm 
If humans needed guns to hunt we wouldn't survived past the neolithic era. Great addition
NRFBToyStore 1 Thg01, 2022 @ 2:09am 
@Thundercraft ... HAH!
Mlie 22 Thg02, 2021 @ 11:59am 
Syroth 11 Thg08, 2020 @ 5:41am 
His steam profile shows he is still alive! It also shows a Patreon page. I cant say anything for SURE except that when you're like Jecrell and authoring many projects while being responsive to community requests then you end up spending a lot of your personal time.

Whenever you come across a developer in such a case online, and you want to see their work continue, its *always* a good idea to donate some money and send some kind words of appreciation.

We're all human. We have bills, we have emotions, we are all blinded by our own perspective. If your missing his contributions and wish to see them return then some praise encouragement and a few bucks may just go a reallll long way. Keep in mind too, with all the global events going on IRL right now times are harder for everyone...Impossible for us to gauge that impact for our random netizens.
demarcus 23 Thg05, 2020 @ 9:36pm 
Please update if your okay
NylonWorms 3 Thg03, 2020 @ 1:40am 
this is probally never going to get answered but are you going to update this to 1.10
Le Perm 24 Thg02, 2020 @ 1:16pm 
Is Jecrell still alive??? I fear for their health.
Holyvision 9 Thg01, 2020 @ 8:00am 
+1 would love to see this mod alive again here or remade.
Thundercraft 8 Thg01, 2020 @ 4:46pm 
I doubt RimWorld will get another major update that breaks most mods. If only someone could update this mod for [1.0], I doubt it will need another update to stay functional for years to come.
Morale -10 11 Thg11, 2019 @ 9:12am 
Someone know if there is another mod that make animals trigger traps?
ArmoredStone 25 Thg08, 2019 @ 8:01pm 
@Jecrell :( please........
NeonJelly 17 Thg07, 2019 @ 8:10pm 
For anyone who's been wanting some sort of alternative, "Hunt for Me" allows you to train animals to hunt other animals in packs. It's not as simple, but it's something.
B 17 Thg07, 2019 @ 4:22pm 
My game is so annoying without this mod. Animals somehow have a talent for weaving around my traps..
Morale -10 9 Thg06, 2019 @ 6:57am 
Can a 1.0 come out? ;o
Le Perm 5 Thg06, 2019 @ 5:17am 
Another bump in the dark.
Le Perm 24 Thg04, 2019 @ 3:46am 
Bumpity bumpity boo.
Atreidi 27 Thg03, 2019 @ 9:46am 
has anyone made one for 1.0?
Trunken 17 Thg03, 2019 @ 8:13pm 
1.0 pls
Le Perm 1 Thg03, 2019 @ 9:38pm 
Bump
Oddworld86 31 Thg01, 2019 @ 9:00am 
Please update ! Thank you
Le Perm 18 Thg01, 2019 @ 7:24am 
Iz ded?
Le Perm 5 Thg12, 2018 @ 12:21pm 
Any chance to make this work for 1.0 or is it a lost cause?
sevenitchy 9 Thg11, 2018 @ 11:05am 
Great mod, best of luck on updating to 1.0! It was a required mod for me before the update, I'll definitely be using it as soon as it's available
Oddworld86 3 Thg11, 2018 @ 1:48pm 
A must have...
MarpatNinja 26 Thg10, 2018 @ 9:35pm 
1.0?
ArmoredStone 25 Thg10, 2018 @ 5:29pm 
Jec are you still going to support this mod? :/ I keep checking back occasionally hoping it gets updated
Syroth 21 Thg10, 2018 @ 10:52am 
Just wanna voice my support for updating this one! I found it a valuable addition and appreciate your work
EvilNecroid 18 Thg10, 2018 @ 9:09pm 
um 1.0 now
EvilNecroid 7 Thg10, 2018 @ 7:43pm 
so how goes the B19 update?
also do u think it would be possible to do a DIablo 2 mod?
monsters? classes? spells?
Le Perm 22 Thg09, 2018 @ 9:31am 
Please do not make the traps resetable for B19 unless it is an option players can change in the mod. Not all of us want to go back or change the base game past hunting with traps.
Oniwabanshu 22 Thg09, 2018 @ 9:26am 
Please make them resetable for B19.
Thanks a lot for your work!
ArmoredStone 21 Thg09, 2018 @ 12:47pm 
Hope you get this to work again soon Jec :) I miss this mod
EvilChef 11 Thg09, 2018 @ 7:48am 
Well, Jecrell you're like the wizard of Rimworld modding. Im sure you will find a way to make it work.
Ryoma  [tác giả] 29 Thg08, 2018 @ 9:27pm 
Animal AI and trap handling has changed, so I'll have to reinvestigate how to make this mod again for the B19 edition of RimWorld.
Hydromancerx 29 Thg08, 2018 @ 1:07pm 
Build 19?
The Jawesome One 10 Thg08, 2018 @ 1:08pm 
@willpill35 & lapislazuli

Colony Management mod is what you're looking for, it does exactly that and more. you can set areas, what animals to hunt in those areas, and how often that should be updated.
BrenTenkage 7 Thg06, 2018 @ 1:48pm 
Needs to be the base game, seriously makes so much sense and is a great way to deal with animals from other mods like dinosaurs
Flawliss 24 Thg05, 2018 @ 4:17am 
Been using this since i found it. Excellent mod and really adds to the game play. Very fitting on a tribal playthough also. Thanks for a great mod!
Zandy man 14 Thg05, 2018 @ 7:57pm 
@Willpill35 I came here to ask about the same thing, but my idea was a hunting blind that you build and put a bill to hunt ____ etc. and it has a radius around it and they will hunt in that area.
Yuya 11 Thg05, 2018 @ 6:01pm 
Could you possibly make a mod that lets you set certain critters for auto hunting? Example you would place down a spot like with party or wedding spots then select the spot and set what animals it is allowed to hunt. Then any hunters will try and use the spot if someone else is already useing it then they will move on to their next task and the hunter useing it will try to find the nearest animal that is allowed and hunt it automatically.
Officer_donut 23 Thg04, 2018 @ 10:57pm 
wiat this could work but why would you WaNt to send a gay pawn out to hunt and not send it to fist fight a boomrat?
Oddworld86 24 Thg03, 2018 @ 2:06am 
Hi Jecrell,

Please give a link for non-steam users, thank you!
ArmoredStone 21 Thg02, 2018 @ 1:19pm 
Jec a couple random questions for ya
1. Do animals learn where the traps are and avoid them? I snapped a couple with mine but now they don't seem to hit them again.
2. Do proximity based traps get altered by this mod? So IED's and similar will explode when an animal is nearby?
Ryoma  [tác giả] 17 Thg02, 2018 @ 10:15pm 
@ArmoredStone:
Anything that uses the class Building_Trap will be modified. If something makes a new type of trap in new C#, it might not apply to it.
In other words, test it out, and tell me what works.
Ryoma  [tác giả] 17 Thg02, 2018 @ 10:14pm 
@GucciFamPicasso:
Nope.
Phil McCraken 17 Thg02, 2018 @ 8:08am 
require the new save?
ArmoredStone 16 Thg02, 2018 @ 12:59pm 
:D awesome!
So jec does this change pretty much any modded resettable traps too? (Like spikes or bear traps etc.)
Ryoma  [tác giả] 16 Thg02, 2018 @ 2:15am 
v1.18.0.0
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No longer causes damage to caravan animals.