边缘世界 RimWorld

边缘世界 RimWorld

Cybernetic Storm
429 条留言
Baprika 8 月 17 日 上午 4:20 
too bad - but thanks for looking into it!
elStrages  [作者] 8 月 16 日 上午 2:14 
i dont own anomaly, so i will have a look but i may not be able to resolve this issue if it is caused by my mod.
Baprika 8 月 15 日 上午 3:37 
I have an issue with a creepjoiner (Timeless one) from the Anomaly DLC - i cant install any bionics from this mod on this pawn - i can install them on any other pawn, but vanilla ones work fine, i have no idea why it would not work on this pawn the only special thing about it was that he joined my colony via the "creepjoiner" event - and ofc he has the organ failure drawback
elStrages  [作者] 7 月 24 日 上午 4:49 
not on my end its not.
k0ban 7 月 21 日 下午 12:52 
research are gone, after update, page is just empty
mazen_dh6 7 月 20 日 上午 2:42 
not worries thank you @elStrages for your continues support :steamthumbsup:
elStrages  [作者] 7 月 20 日 上午 2:14 
@Tiger i have re balanced the carbon items. should all work a lot more smoothly now.
Turrets updated with art.
@Mazen_gh6 this mod doesn't have any issue loaded on its own. If there is a conflict it is on your end.
mazen_dh6 7 月 20 日 上午 1:08 
Tiger 7 月 19 日 下午 1:12 
Thanks for fixing it! Everything's working again. I did notice something else while playing today that I never noticed before.

Normally I skip carbon arms and legs and wait for bionic anyway, but in this playthrough my research is really lacking. I researched prosthetics and then researched carbon prosthetics which require the regular prosthetics to research. But.. they're worse in every way. A regular prosthetic arm or leg has a part efficiency of 85% and 50hp. Carbon Fibre limbs are more advanced, but only have a part efficiency of 75% and 27hp. They're a downgrade! If they're meant to be an alternative to regular prosthetics, they should be available earlier or be much cheaper in my opinion. Or they should be different, like maybe they're only 75% efficiency but they have MORE part hp and some damage resistance. Just an idea
elStrages  [作者] 7 月 19 日 上午 2:01 
I was having a mad moment:
<LI>Electricity<li> - this caused the error 1st time
<LI>Electricity</li> - this was the change
<li>Electricity</li> - this is the correct fix.

Everything should work now!
Champion Selekta Rodigan 7 月 17 日 下午 6:28 
This mod throws a TON of errors in 1.6. Does it work any way?
Thebrokenbucket 7 月 17 日 下午 6:02 
CE Who? WASD exists now
k0ban 7 月 17 日 下午 4:57 
Man, played looong time ago with this mod, it's cool, but think is this mod need is CE comp:cozyroe:
Tiger 7 月 17 日 上午 3:58 
Hiya, dunno if I did something wrong but I checked after the update and all the research is still blank. I disabled the mod, deleted it from the workshop folder, re-downloaded it, enabled it, and tried it on an old AND a new file and in both the research tab is completely empty.
Fantasy System 7 月 17 日 上午 1:50 
CE?
elStrages  [作者] 7 月 17 日 上午 12:08 
No, it was completely my fault. Updated and uploaded
Tiger 7 月 16 日 下午 4:28 
With the latest update, the research tab is empty for this mod and all the research is automatically completed. Dunno why, Probably some 1.6 weirdness. I made a new colony and was instantly able to make worker suits and stuff.
elStrages  [作者] 6 月 30 日 下午 11:28 
Hey I appreciate it. I have definitely not looked at it in a very long time and I never balanced it after all the DLCs. I will look into your points those as there may have been updates to the armour system. If normal power armour is 1 layer then I can balance that out. I will try to get some time on it soon
Tiger 6 月 30 日 上午 3:21 
Love the mod, use it in every playthrough, had to shorten this because of character limit.
The reason I'm posting this comment is the "static doctrene" which implies it's for creating static defences like turrets, or traps, but it unlocks nothing. I'm assuming were never implemented. Would love to see some advanced turrets or defences using the high-end expensive materials available in the mod. Unfortunately a lot of the items, especially the armours, don't get much use from me as they take up both middle and outer slots but with very poor defences, meaning you cannot wear flak vests under them or really anything else that would afford enough protection to stop your colonist wearing them from dying in a single hit, and yet with a material cost price tag to rival endgame armour just for a +20% work speed buff or something. Perhaps some amendments to the balance of these armour sets would give them more general use purposes, rather than being so overly specialised they aren't usable?
Average Genestealer 2024 年 11 月 9 日 上午 11:44 
Cybermen will remove fear. Cybermen will remove sex, and class, and colour, and creed. You will become identical. You will become like us.
Crying with Fear 2024 年 5 月 9 日 下午 12:03 
Yes I have all the dlc installed as well
elStrages  [作者] 2024 年 5 月 9 日 上午 11:53 
re you playing on 1.5?
Crying with Fear 2024 年 5 月 9 日 上午 10:04 
Ok, thank you I don't know if helps at all but I have the same problem with the Glitter tech mod so it's not just your mod that has this issue
elStrages  [作者] 2024 年 5 月 9 日 上午 9:51 
I will keep looking :'D
Crying with Fear 2024 年 5 月 8 日 下午 2:27 
No luck I tried with some other implants, tried a fresh colony tried uninstalling all other mods apart from this one with a fresh colony but it still doesn't register
elStrages  [作者] 2024 年 5 月 8 日 上午 11:12 
i found a code miss-match that may have been causing all implants to not count towards having that trait, and it may have been effecting other mods too! However i believe I have fixed it now, let me know if you have any other errors.
Crying with Fear 2024 年 5 月 4 日 下午 1:01 
Oh, ok thanks
elStrages  [作者] 2024 年 5 月 4 日 下午 12:18 
i do not have that expansion so it may be something i cannot resolve. i will however look into it.
Crying with Fear 2024 年 5 月 4 日 上午 10:16 
it seems like the implants don't register as implants if you have transhumanist as a ideology I have a colonist that has an nano tech lung but still has the 'no artificial enhancement' negative mood thing
elStrages  [作者] 2024 年 4 月 29 日 上午 10:12 
i had art made, then for some reason steam deleted them and i couldn't find them and never be bothered to make nice ones again. if you have some i will post them :D
ozfresh 2024 年 4 月 28 日 下午 7:26 
No pictures? You worked hard on a mod but don't want to show it off? Or you're just being mysterious with it?
elStrages  [作者] 2024 年 4 月 12 日 上午 5:52 
no as long as you have the materials you should be good to go.
Todokoro 2024 年 4 月 8 日 上午 11:41 
question. What do i need to research to unlock the ability to make ultrasteel and ultrathread/weave? looking it up manually in the research tree doesn't turn up any results.
John Pablo Esposito 2024 年 3 月 31 日 下午 6:39 
CE?
elStrages  [作者] 2024 年 2 月 24 日 上午 1:54 
it can be if you so wish, its either or. originally i designed it to be its own thing. but over the years it has evolved. i posted it on steam 6 years ago and it was in the forum way before that. i first wrote it for Alpha 8 and made a public mode for alpha 9
https://ludeon.com/forums/index.php?topic=7970.0
KiTA 2024 年 2 月 23 日 下午 3:56 
Silly question, does this play well with other Prosthetic mods, notably EPOE/EPOE-Forked and CONN? Or is it meant to be more it's own all in one thing?
elStrages  [作者] 2023 年 12 月 10 日 下午 11:37 
it should be yes.
CinTheMoth 2023 年 12 月 9 日 上午 11:32 
Is this safe to add to an existing game where all of my colonists are transhumanist cyborgs?
elStrages  [作者] 2023 年 12 月 5 日 上午 10:03 
I have updated the files for most items in the mod, hopefully this will resolve a lot of issues in the mod.
AVNlover67 2023 年 12 月 4 日 下午 2:36 
The carbon fibre is not strong at all. It's very weak. It saying it's a "very strong fabric" is a lie.
Eltex 2023 年 7 月 30 日 上午 10:33 
Anyone has issues with durations of cybernetic/cybertronic arms production? Somehow amount of work multiplies - maybe previous/unfinished works are not reset when picking new ones? Not fun when your cybertronic takes 7k of work to finish..
bearhiderug 2023 年 4 月 23 日 下午 2:56 
Awesome, thankyou!
elStrages  [作者] 2023 年 4 月 23 日 上午 3:03 
Please add anything you find to the bug log in the discussions,

However, i cannot replicate troytech's problem. It works for me.
"cook implant bugged stops cook learning."
bearhiderug 2023 年 4 月 22 日 下午 3:56 
We should get a discussion opened for the medical parts.. I have noticed alot of oddities..
troytech 2023 年 4 月 22 日 下午 12:59 
cook implant bugged stops cook learning.
bearhiderug 2023 年 2 月 3 日 下午 8:10 
use rimmsqol, a mod you can search for it useing "rimsmqol" on the workshop
You can then open up Ultrasteel stats, and change its commonality to 0, or perhpas lower it alot.
Totsnuk 2023 年 2 月 3 日 下午 7:23 
Tribal/Medieval Raiders spawning with OP Ultrasteel armor.
Captain Crunch 2022 年 10 月 30 日 上午 8:35 
Nothing to worry about most things seem to work i haven't had any raiders spawn with the weapons yet but I'm in a cold biome so it's mostly Mechs.

If i come across anything weird i'll let you know, just to make you aware of it for if you get the DLC at some point.

Thanks for looking into it.
elStrages  [作者] 2022 年 10 月 30 日 上午 1:59 
I have just tested all weapons in game and the sounds are all working. I don't own the biotech DLC, but that should be affecting it.
Captain Crunch 2022 年 10 月 29 日 下午 12:43 
I'm on the newest version playing with the biotech DLC