Legend of Grimrock

Legend of Grimrock

Dungeon_Mastery
74 条留言
Grimbold Unhold 2018 年 8 月 11 日 上午 11:03 
I don´t get it. There is a complete remake of this called "Back into the Dungeon" that fully works and even features some monsters from the original. I played the original a lot on my Atari ST when it was new and it was a great game. Still I wonder why you put that much work in mod that allready exists. Even the third part of the series "Chaos strikes back" has a complete remake in LoG. The only difference to the original is, that you could level all characters in all skilltrees, like a warrior wizard or ninja priest, wich does not work on your mod. In fact I was unable to level up a wizard as a wizard no matter how hard I tried. So what is the plan for this mod? I´m not saying it´s bad, but it seems very unfinished and I do not see where it is ment to go.
stix 2016 年 11 月 14 日 下午 7:14 
c est quoi ce donjon ou l ont peut pas faire des groupes perso ou meme charger un grp de perso ???? que des cases vides = pas possible de voir ses perso ( pas GG a un boulet de ce genre la))
carlmacc 2016 年 10 月 9 日 上午 9:45 
Test your mod before publish it! The blue gem doesn't work as Andreas said you...but you didn't tell him what is wrong in your mod!
Kypran 2015 年 3 月 8 日 下午 1:01 
Hello, i would convert your mod dungeon_master to lg2, can you give me source, if you dont want, i understand
sorry for my english i'm french
53yoGamer 2014 年 4 月 23 日 下午 12:35 
also, what is the rabbit foot for, it seems not to do anything. also I found some empty scrolls in early levels.
53yoGamer 2014 年 4 月 23 日 下午 12:27 
the stone head in the "room of the gem" on level 3 wont accept my blue gem ! the solution map states that it should open the wooden door there. please help!
Tylstrup 2014 年 3 月 25 日 下午 9:41 
I like the new update and new feel of the dungeon, however there seem to be no way of picking any of the heroes in the hall of mirrors? I also see last update was almost a year ago, has this been abandoned?
darkrainbow6 2013 年 10 月 15 日 上午 7:34 
i cant download the game, what have i to do????
YABBATHEMUTT 2013 年 10 月 11 日 上午 6:57 
cant pick any hero to start the game?
Sousuke 2013 年 9 月 27 日 上午 12:37 
Blue Gem can't be uesd in Level2. There is no hole of it.
Zed, Duke of Banville 2013 年 9 月 25 日 下午 2:50 
Ah I see! It is the little dot beside the portrait. It was so dark on my screen I didn't notice it.
Zed, Duke of Banville 2013 年 9 月 25 日 下午 2:43 
I can't select characters from portraits or open dungeon at the end of the hall of heros.
Akrux 2013 年 5 月 1 日 上午 8:45 
Got the steam update and installed it. Didn't help. I even tried an earlier save from before I picked up the copper coin but that didn't work either. I guess my only choice is to restart the game.
Rye  [作者] 2013 年 4 月 30 日 上午 6:19 
It might also be possible that Steam hasn't updated you to the latest version.
If you choose custom dungeon from the game, see if there is an update button in the mod description window.
Rye  [作者] 2013 年 4 月 30 日 上午 6:13 
You shouldn't have to unsubscribe/resubscribe to fix anything..
but.. you might have to start a new game
Akrux 2013 年 4 月 29 日 下午 8:39 
Downloaded the patch to the gamefile, restarted the game and loaded my save but the copper coin still doesn't work at the water fountain. Do I need to unsubscribe amd resubscribe? Do I need to restart the game from scratch?

BTW great mod so far. Sorry I have zero programming skills.
Rye  [作者] 2013 年 4 月 29 日 上午 8:20 
Thanks Akrux! I fixed it up and reposted the mod. Turns out it was just a minor thing that happened in the conversion over to the new and improved wallset graphics.
Let me know if you find anything else that's really weird like that.

Hopefully the community starts making some Dungeon Master monsters that can be added to this mod. Even just a screamer / mummy / worm and rock creature would be awesome!
Akrux 2013 年 4 月 29 日 上午 7:07 
I am at the door with the fountain on level 2. The sign says make one wish but the copper coin that I have doesn't work on the fountain in order to open the door. It does on the original game but not on this mod. Also you can accidently throw the coin or other stuff through the door.
Rye  [作者] 2013 年 4 月 27 日 下午 11:19 
I updated the dungeon to use Germanny's Dungeon Master assets.
http://grimrock.nexusmods.com/mods/231/

the mod now has:
- A closer look to the original
- Breakable doors in the correct spots
- Wall fountains (purely for looks at this point)
- Hall of Champions wall portraits (click the little button to the right of the
portrait to add one to your party)

It looks like Germanny has the DM item assets there too,
so I'll see if I can find the time to populate the dungeon items with the correct icons/models.

Thanks Germanny!
(hopefully he adds the DM monsters assets next)

Tokage 2013 年 4 月 2 日 上午 4:32 
All the Champions start with zero ability increases and little to no skills, which is a bit of a bummer. Likewise, I do miss all the mummies and other monsters from the original game. And of course, I agree with Pathos in the skill system overhaul and the mirrors, although I guess the former might require an entirely new mod - one that I could hopefully run with any other dungeon or Vanilla, too.
Are there plans to rectify any of these?
Bravo Sierra 2013 年 3 月 26 日 上午 11:15 
It is always worthwhile trying to get Dungeon Master alive again - go for it!!!
Tylstrup 2013 年 2 月 21 日 下午 9:36 
Just finished my first try of this mod and got to level 3. This mod definitely has the feel of DM, I enjoyed some reminicient nods to the Hall of Champions. A few thoughts: the "secret" alcove is not so secret at the beginning of level 2, I miss my mummies :), I never liked the spell system in LoG and was hoping for some change in this mod (obviously a major script change), the mirrors in the Hall of Champions are not there, but prolly another major script; the whole experience system in DM would be excellent to implement in this mod. That said, you have done a great job doing this mod, and those thoughts are merely meant as suggestions or things I would enjoy seeing in this mod.
Rye  [作者] 2013 年 2 月 21 日 上午 7:56 
Thank you merethif! I don't know how i missed that little guy..
- updated to include Gando
- updated floors 5 & 6 a bit.

Also thanks to Awesumo for such an awesome mod preview!
http://youtu.be/ys4bjmrcrN4
Merethif 2013 年 2 月 20 日 上午 10:39 
Seems like Gando Thurfoot is missiong in Hall of Champions. Or am I just too blind to find him? He was my favorite character back in the old days.
Awsum0 2013 年 1 月 22 日 上午 11:32 
Here's a quick look at the mod in action:
http://youtu.be/ys4bjmrcrN4
marco 2013 年 1 月 4 日 下午 4:11 
what is the latest state of the dungeons? i am actually stuck in the riddle room, because items seems to be missing, although i searched every single place on all previous maps. are levels 5 downwards still in progress?
Franktast1c 2012 年 12 月 24 日 下午 6:04 
Yessss!
Dirty Dentist 2012 年 11 月 2 日 上午 11:58 
Best site around DM+CSB
http://dmweb.free.fr

And here is an overview about all monster with animation and sounds.
http://dmweb.free.fr/?q=node/781
Rye  [作者] 2012 年 10 月 31 日 上午 9:30 
@3erdus that's how Dungeon Master starts out.. if you go a little further into the dungeon, you'll be able to pick your team members in the Hall of Champions.
Boogaloo 2012 年 10 月 31 日 上午 12:17 
When i started with a created or imported team, my team disappeared but i could move inside the dungeon freely.
Dirty Dentist 2012 年 10 月 30 日 上午 5:34 
I want screamers, mummies and worms :)
Dirty Dentist 2012 年 10 月 30 日 上午 5:31 
hi, you could work with Comscript to exchange ideas and experiance.
But, to have a real dungeon master feeling we need the original monsters,
I would help you to build them, just tell me how.
Rye  [作者] 2012 年 10 月 25 日 下午 7:39 
@StarScepter just so you know you may experience bugs or things that aren't working past level 4. I added a pull chain so you can get through that door.
StarScepter 2012 年 10 月 25 日 上午 4:55 
If you're using the original DM to model this Riddle Room, I'll need a gem, bow, coin and nothing. I've yet to find a coin... and what stands for nothing? Nothing,, or an empty flask or what? Help appreciated.
Rye  [作者] 2012 年 10 月 15 日 下午 11:12 
Ok... I was able to figure out the character scripting.
The Hall of Champions now lets you choose your characters! Along with the starting gear specific to those characters!

Note: the editor doesn't allow me to change the traits of your characters.
So make up a dummy team of four up before starting the dungeon that has the traits you want for the characters in those spots.
Rye  [作者] 2012 年 10 月 15 日 下午 5:43 
Added DM portraits. (used paint.net program to save out .dds mod files)

Added initial DM characters. For now they are set as Stamm/Hissssa/WuTse/Tiggy
(now that I know how to set the characters info i'll see if i can recreate the hall of champions)

Uses SDP lua script to set initial party names/portraits/stats/items
http://www.grimrock.net/forum/viewtopic.php?f=14&t=3201
Rye  [作者] 2012 年 10 月 15 日 下午 1:45 
Thank you for your input!

@ Mike_Nomad - that He's My Prisoner puzzle should be fixed now.
@ powerx_jr - updated/fixed most if not all your comments.


- lv1-14 map structure complete and you should be able to traverse all the levels now.
- added rebirth crystals.
- added mortar and potion ingredients

Note: lv5 and onward isn't quite filled out yet.. no monsters/logic may not work yet/items may be missing...
powerx_jr/Tonga 2012 年 10 月 15 日 上午 7:00 
some other things:
you replace magical box by frost bombs, i think it's really a good idea
i think that we find soon powerful weapons and armor
level 2, the cutlass is the third best swords, in the original you find a falchion (the worst sword)
i think that cutlass can replace the rapier and the sabre later
i think we find plate armor sooner, the first element in the original was found in level 6 (torso plate), i suggest to find ring armor in the firsts levels (like the original)
i think you can replace (DM original/grimrock)
mail armor / ring armor
mithral armor / chitin mail armor
plate armor / plate armor
lite and dark armor/ valor armor
elven clothes/ lurker set
same things for the axe of the beginning of level 4(norja)and the bow(crookhorn longbow) of the end of level 4, i think that you can replace it by a battle axe and a short bow
i'll be back soon for some little things about monsters in level 3 and 4
powerx_jr/Tonga 2012 年 10 月 15 日 上午 7:00 
Hi, i'm really happy to see the remake of dungeon master with the engine of grimrock. i'm an old player of DM and CSB on atari st. I just finished the level 4.you made a great job,i have some suggestion and feedback to improve your version
no bugs to report for the moment
It would be nice to think to alchemy and implement a mortar, i think in level 2 with the three first flask will be a good idea, of course you need to put some herbs trough the different level.In the original DM a neophyte priest can cast easyly basic potions like weak vi an ya (health, and stamina)potion. at the beginning of level 4 it would be nice to find some herbs for cure-poison potions,...
at the current version, a rogue skilled in throwing weapons is not viable, same thing with missile
weapons until the end of level 4. maybe the spiders in level 3 coul drop some rocks, like the rockpile in the original DM, it wouls solve the 2 problems (rock for throwing weapons rogue, rock+ sling for missile weapons rogue)
BlackPixel 2012 年 10 月 12 日 下午 8:46 
Hi, is the rebirth work? and also potions ?
[RGN] Mike_Nomad 2012 年 10 月 7 日 下午 12:56 
"He's My Prisoner - Let Him Suffer" - Broken, you kill him and the gate to level 5 doesn't open.
Maximusdu83 2012 年 10 月 6 日 上午 5:53 
i have a bug level 4 toward finish when tou take teleport fot level 5 the door is lock and when we jump in trap near snail block on the trap there is bug
Cabbie 2012 年 10 月 5 日 上午 11:40 
hey just curious for your dungeon (and possibly for other custom dungeons) do you suggest starting a new party (lvl 1 guys) or importing my higher level guys from the original game?
nexxje 2012 年 10 月 4 日 下午 12:56 
I'm just cusrious here . I'm at the entrance to level 3 ( just got the compass ) . In the old DM you could cast healing potions directly into the flasks. in LoGR you need a pestle and mortar . Have you implemented one ?
SDPlissken 2012 年 9 月 29 日 下午 11:28 
Look forward to the completed version. I am sure it will bring back a few memories and create a few more.
Rye  [作者] 2012 年 9 月 25 日 下午 8:30 
I've been working on lower floor layouts. You should be able to get down to level 12 now..
I've tried to itemize the levels as best i could while doing the floor layouts. Some logic and most mosters aren't working yet. (some of the lower floors I just put in don't have any monsters yet). Two more levels to go! woohoo! and then i can revisit previous levels to solidify the logic and add the monsters.
JKos 2012 年 9 月 22 日 上午 11:40 
Hi Rye, if you haven't noticed I made a script which adds damage-dealing doors. Feel free to use it, and if you need help with it, just ask, Link:
http://www.grimrock.net/forum/viewtopic.php?f=14&t=3089
Lemny 2012 年 9 月 22 日 上午 1:36 
You can set a silent, non flashing teleporter above the pit and give it an own direction. The Target should be above the pit where they should fall through.
BlackHell 2012 年 9 月 19 日 下午 12:32 
maybe its possible to teleport the party if they step over a pit at a new point in the same level and let them fall down there.
Rye  [作者] 2012 年 9 月 19 日 上午 6:39 
I figured out a way to deal with the pits not lining up. Much like Loki's comment about stairs, if I put a pit on top of a teleporter then i can teleport the party to the right spot and cause some falling damage with a script.