安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






But i guess the time for AoW3 mods is somewhat over :(
This version is specifically created to allow compatibility with the Hero Professions Mod (and similar mods), but for many other combinations it's not needed. (You should for example be able to use the base EBM together with the Hero Development Mod.)
So in many cases the base EBM is the better choice.
(I'm having late-game crashes and can't continue game; trying to find cause.)
There are basically two options:
1. EBM Hero Compatibility + Hero Development (+ Hero Professions): This contains all hero uprgades from Eomolchs mods but the EBM hero upgrades are removed.
2. EBM (main version) + Hero Development: You get the skills from both mods but some may appear multiple times (this might be unbalanced).
Hero Professions is not compatible in this case. I don't think there's a way to get a compatibility mod without creating every single hero upgrade again, so I'm not planning to do this.
If you ever do make a compatability mod for these I'd be greatful. For now the information is a great help.
Other than being confused at the upkeep, I'm really digging the mod. New racial units are awesome, and having a building that medals summoned units should have been in the base game. So far, I've only played around with a draconian necromancer, but sun chasers and legionnares make the race much more viable to function without other races' units. Thanks for the mod!
Complete compatibility is only possible with the base mod though.
Currenlty the PBEM patch requires the original Empire Building Mod be active in order to work.
Where as this mod requires that the orignial Empire Building Mod NOT be active to work right.
So when I try to load the game with the regular Empire Buiding NOT active I just get a message saying the PBEM requires it and then the game closes. Is there anyway around this problem or are the two patchs not compatible?