Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNSU-Operation-Irving
130 comentarii
Waitumus  [autor] 7 apr. 2020 la 13:36 
I highly doubt it
CodeRed 6 apr. 2020 la 16:02 
Does this map work still?
Waitumus  [autor] 2 mart. 2019 la 2:07 
@Lampshade - Op.Irving has been taken over by another mapper, I will not be updating it anymore.
Lampshade 2 mart. 2019 la 0:06 
Hi Waitumus, is this map still being worked on? Just wondering.
Mokurai 14 ian. 2018 la 20:16 
dshks are in terrible positions. VC get raped by helis all game
Waitumus  [autor] 12 aug. 2017 la 7:27 
@craggy This is something a few people have brought up, and there will be changes made to stop this :)
is this map supposed to bomb helipad and vc spawnkilling there?
SCUMM 8 aug. 2017 la 6:21 
Played this a few times for both the US and NVA.
Seems interesting and has some good pottential, but the biggest issues atm are some slight performance issues (mainly down to the fact I'm running the game on a toaster) and I do think there could be a bit more asymetary.
Someone else suggested more tunnels for the NVA, and I agree. Maybe not connecting every point, but some tunnels spreading around meaning they can suddenly pop up unexpectedly in some areas.
patpatyos 5 aug. 2017 la 16:46 
The map is awesome but on such a big map open map the VC have very big Disadvantage mostly cause this game aight Battlefield and they don't have access to Vehicles. Some Balance regarding spawns would probly be best for now.
98.7 3 aug. 2017 la 0:14 
Also, unless the Vietnamese forces get AA, or T-54's like in BFV, the U.S. should not have any attack helicopters IMO.


Please consider making Operation Hastings or Siege of Khe Sahn next :P
98.7 3 aug. 2017 la 0:09 
The hill that the temple needs to be taller and generally larger, with a spawn point on it as well. A MG position in or out front of the temple would maybe help too. Mr Karabz's feedback I want to agree with.

I'd stretch out the size of the map and push the American base further away. I also would recommend changing the game mode to TE instead of Supremecy (if it is possible) to get more of a feel of the original, with waves of U.S. air assualt troops coming in to push the Viet Cong out.

Great work though. It's such a joy to see a map from a game I loved so much ported to a new game. Thank you for all the hard work you have done.
TK | El Julo 31 iul. 2017 la 6:45 
every time we want to play this map we go to hill 937..?
Waitumus  [autor] 30 iul. 2017 la 0:39 
Thanks for the input, I've been on holiday for the past week but I will carry on working on it next week. There will be alot of changes in the next update which should make the map alot better :D
Mr Karabz 29 iul. 2017 la 15:41 
and u should make it more dday like with tunnels connecting all the site.Spawns for cong should be on sites untill the U.S take a site the a fall back to make it harder and sand bags or walls of wood in more areas it dosent have to be the exactly like the original.
Mr Karabz 29 iul. 2017 la 15:35 
i just wanna see this do better bfv was one of my fav games
Mr Karabz 29 iul. 2017 la 15:33 
u shoud add anti air craft guns or a t 54 for the cong or u know an ace of cards for the cong
:steamsalty:
Give'em Hell 54th! 28 iul. 2017 la 23:06 
Can you plz take out the US cobra gunship. very OP on this map. putting down tunnels is near impossible.
Give'em Hell 54th! 18 iul. 2017 la 4:45 
We've played this on ausnz server. seems to easy for US.
BloodMalice 17 iul. 2017 la 14:47 
@Falixx He doesn't need to add more points to achieve that, rather, just increase the game mode ticket count.
Nomad 17 iul. 2017 la 12:56 
@Waitumus well im looking forwood playing this one
Falixx 16 iul. 2017 la 11:34 
Great map just please add more points, meaning that it takes longer for the match to be won. I feel like each round ends in 10 minutes or less. Also its stacked towards the Americans so maybe allow more spawn points for the VC scattered throughout the map, or put more VC tunnels. Or just put the American spawnpoint on the map further back
Fangoose <3 14 iul. 2017 la 9:39 
I really enjoyed playing this map, I don't think it's unbalanced at all. Good job! :2017stickyhotdog:
Draken 14 iul. 2017 la 7:23 
A good exemple of bad level design, clearly made for the US side to win. Avoid !
Waitumus  [autor] 13 iul. 2017 la 12:11 
@orc, no i made it all myself :P
Nomad 13 iul. 2017 la 12:10 
is that map ported from BFV?
Karl Pilkington 12 iul. 2017 la 20:13 
please fix the ridiculous pilot slots. too many transport too few combat. and please add wind for smoke nades.
Un desconocido 12 iul. 2017 la 9:23 
Bad map.
Swordfish II 11 iul. 2017 la 16:04 
Great Job!
Sombra 11 iul. 2017 la 15:02 
I saw this mod, and I shead a tear for all the beautiful memories from BFV.
Fyuriae 10 iul. 2017 la 13:33 
thank you very much!!!
Waitumus  [autor] 10 iul. 2017 la 13:18 
To launch it open console and type "open VNSU-OperationIrving_va05"
Fyuriae 10 iul. 2017 la 11:15 
how do I even launch custom maps in this game???
it will be good even without bots for me.
[LRZC]Don_Qu1Shoot 7 iul. 2017 la 4:44 
@Waitumus, yup i noticed it, i played many times on it on the POwerbrits server ; that's why i report my feedbacks here :). I can also add that the spawn for the viets seems too far from the first points, and maybe add on the hills of the left in front of D (for the viets) a small road to clims the hills (it adds some possibilities for both sides. Btw good luck for the improvements !
Waitumus  [autor] 7 iul. 2017 la 0:05 
@drink alcohol I don't believe bots work on this map, I certainly haven't set them up, but I will do in the next update.
Old bird 7 iul. 2017 la 0:01 
how to play with bot
-=[GWYD]=-BudBell 6 iul. 2017 la 11:25 
I always loved this map. Awesome.

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Waitumus  [autor] 6 iul. 2017 la 10:27 
@Don_Qu1shoot, thankyou for your constructive feedback, if you happened to notice there is a "Work in progress" logo in the top left, which means the map is not finished and is still being worked on :) There have been many good suggestions to improve the map which are currently being worked on :)
[LRZC]Don_Qu1Shoot 6 iul. 2017 la 10:11 
Nothing personnal but i hate this map. It doesn't fit to rising storm gameplay; there is a huge lack of cover for the viets and the map is terribly one sided. It is also difficult to cover tunnels so when the US are good with choppers, it's impossible to win.
DannyLv 5 iul. 2017 la 9:46 
Good map!
NightMareold 5 iul. 2017 la 4:16 
Niceee
Waitumus  [autor] 4 iul. 2017 la 9:51 
@chad509 I do not believe bots work on this map unfortunately, although i have not tried it on the newest version
Chad509 4 iul. 2017 la 9:46 
bots work with this map at all?
Okami 3 iul. 2017 la 18:09 
needs trees
龙兄 3 iul. 2017 la 17:04 
good
pres2pnik s Balkan 3 iul. 2017 la 14:16 
gj
Murat Alemar 3 iul. 2017 la 13:58 
slm
Fangoose <3 3 iul. 2017 la 13:57 
Nice Map!! :2017stickyhotdog:
●。1 Kiss for a dead man? 3 iul. 2017 la 13:02 
nice
LiXo 3 iul. 2017 la 7:33 
oh hell yeah
Cat_in_the_Hat 3 iul. 2017 la 6:57 
Every stuff up sets back custom maps. So the 64 players on my custom server tonight are going to say "well this map is broken" whenever it comes up to be voted.