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The content will not showing any information due it's for a server.
I modified something:
1. Created a kismet that switch specific player spawns so respawned players will not be too far away from trader.
2. I made a hidden stair only appear in trader time at Start Room, and the stair will disappear when the wave starts. Keep the map strategy in the battle time.
3. Created two spinning mystery cube to be new traders.
For now it's only for a server, if you are interested about what edition I did, you can download the map here, maybe you can update with this version.
Dropbox:
https://www.dropbox.com/s/p56mcor8zwueqdx/kf-spyrohauntedtomb_mod.kfm?dl=0
And they are not possible to reach some trader from the spawn point.
You can use "Set Trader" kismet to set the trader randomly and open the specific spawns.
I think the map would greatly benefit from a global trader though. As it is, the map is so big that getting to the trader can eat up a lot of time, especially if you finish a wave at spawn and the trader is at the ledge above you. Forces you into either keeping 1 zed alive while you sprint all the way to the trader which just slows things down or missing the trader entirely.
https://www.youtube.com/watch?v=sQTCMiJC4Lo