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- pickaxe: add hot spring to pickaxe moonglass
- Currently "book_gardening" task use controller action to implement, so if your player too far from target will block by server. I won't fix this bug.
- "pickaxe" task, I will try to find out how to mime moonglass hot spring, but I cannot promose that.
- "axe" task, I thing stop after tree being chop down is okay. Althought I didn't write that on purpose.
- "axe" task, because many type of tree will drop twiggy, so I make mod to pickup twiggy regardless of the option.
Task "axe", the character still pick nearby twigs even if the 'twiggy trees' option is turned off. He wont chop the twiggy trees, but twigs loot will still be picked up.
-Task ''book_gardening'' have issues when Lag Compensation disabled. Moving while doing the chores will cause the character to stop doing the chores, instead of resuming it after move. Works perfect when Lag Compensation On. (this can just be prevented by turning on lag compensation, so its not high priority)
-Task "pickaxe"(moonglass) only mine the natural moonglass. It won't mine the moonglass that spawn from hot spring that occur during full moon. Not really sure if its fixable, because hot spring with and without the moon glass in it both have same prefab (from wiki).
-Task "axe" If the task is ended (V button) while the character is in the middle of chopping, instead of stop, he will keep swinging the axe until either the tree fell, or any other action interrupted the work(moving, eating, got attacked).
-Other task works as they're intended.
Great work on the wormwood seeds. I'm sure a lots of players jumping in joy right now. I know I am.
- axe
- add driftwood_log
- add moon_tree_blossom
- fix: only chop trees by their options
- backpack
- add kelp
- add rock_avocado_fruit_rockhard
- book_gardening
- add dug_rock_avocado_bush
- add dug_sapling_moon
- add rock_avocado_fruit_sprout
- add seeds (wormwood only)
- pickaxe
- add rock_avocado_fruit_rockhard
- add moonglass
- fix: mine all variation of rock_flintless and rock_petrified_tree
- poop
- fix: guano will controled by guano option (not poop)
- shovel
- add dug_rock_avocado_bush
- add dug_sapling_moon
Task "poop" mostly fine, but guano is included into poop, instead of different tag. I have guano, I disabled the manure but enable guano, the task wont run. But if I enable manure, the task will use guano even if guano is disabled.
Task "pickaxe" mostly works fine, but when you go mining at rock lobster area in cave, the variation of rock boulder won't be mined if they're not full. The prefab for it is 'rock_flintless' which is working. And the smaller variations of it are 'rock_flintless_low' and 'rock_flintless_med;, which doesnt included in the task "pickaxe"("rocks").
Beta Testing.
As of 21/8/2019, task "Trap" , "Smallmeat_dried", "shovel" and "backpack" works perfect.
Task "book_gardening" works, but it is different with previous patch. Not sure if its intended on your part. Previously, with geometric placement mod, if the Ctrl button isnt pressed, you just unable to plant/place the items. But now, you can still place it, but they will be placed according to geometric mod, and that makes the items planted in bad arrangement.
I added it for myself so that I could disable the hotkey for the config menu temporarily while it was broken, the rest of the mod still worked fine with just the in-game config menu disabled.
I hope that makes sense! :)
The number key is a good suggestion.
The disabled key is no sence. Because You can disable the mod. Why do you want to add the disable key?
I also added options to allow the hotkeys to be numbers as well as letters.
This is the keyslist code I used to allow this incase you want to add it to your own mod, it should work just by copy-paste and replace your current keys list :)
local KEY_A = 65
local keyslist = {}
local string = ""
local FIRST_NUMBER = 48
for i = 1, 10 do
local ch = string.char(FIRST_NUMBER + i - 1)
keyslist = {description = ch, data = ch}
end
local FIRST_LETTER = 65
for i = 11, 36 do
local ch = string.char(FIRST_LETTER + i - 11)
keyslist = {description = ch, data = ch}
end
keyslist[37] = {description = "DISABLED", data = false}
local numeric_list={}
for i = 1,9 do
numeric_list = {description = i,data = i}
end
* fix screens/modconfigurationscreen
add plantable margin options