Garry's Mod

Garry's Mod

Xenon 6000k Projector Flashlight
16 条留言
Deadmau5UltraAnimals 6 月 4 日 上午 3:38 
mat_reloadallmaterials

in console and it works
Dekko 2024 年 7 月 8 日 上午 10:24 
is it me or does this not work anymore?
Dekko 2023 年 1 月 5 日 上午 7:26 
Ill disable em see if that works
NextKurome76TheSoldier  [作者] 2023 年 1 月 5 日 上午 7:24 
something like that yeah, and if one took game content not from steam
Dekko 2023 年 1 月 5 日 上午 5:02 
Could a bunch of extracted gmas be doing bad things?
Dekko 2023 年 1 月 5 日 上午 5:01 
As in
wdym
NextKurome76TheSoldier  [作者] 2023 年 1 月 5 日 上午 2:52 
Remove materials that shouldnt be in the gmod files
Dekko 2023 年 1 月 4 日 下午 3:39 
Its not working for me either, even after i reload the textures
Vroooooom 2020 年 7 月 17 日 上午 2:54 
The fastest way ive found is " mat_reloadallmaterials" In the console.
I think Changing mat_specular does the same, but along with a bunch of other things.
NextKurome76TheSoldier  [作者] 2020 年 3 月 7 日 下午 12:34 
as far as i know, mat_specular shouldn't interfere with the flashlight, but r_shadows does, try setting that to 1
Vroooooom 2020 年 3 月 7 日 下午 12:28 
There is a little problem:
It doesnt work with mat_specular 1 and changing it to 0 takes an hour
RMS Titanic 2017 年 12 月 21 日 下午 8:14 
Mine's not appearing
Fett onion 2017 年 6 月 21 日 上午 8:43 
thanks
NextKurome76TheSoldier  [作者] 2017 年 6 月 21 日 上午 6:19 
sure, isn't that hard tho
Fett onion 2017 年 6 月 20 日 下午 12:13 
Can you make the left 4 dead or css flashlight sound replacement?