Stellaris

Stellaris

Ground Megastructures (2.1)
105 opmerkingen
nicebagdad 11 jun 2020 om 7:44 
Its not been updated in a long time, expect anything from 2018 to be incompatible with the current version. (early 2019 as well for that matter)
Perry7484 / Briantin de Montrei 10 jun 2020 om 11:57 
This mod gives a bunch of popup events in the current version, every single day. I assume they're meant to be hidden, but...makes the game pretty much unplayable.
RedPrometheus 3 nov 2019 om 2:51 
I LOVE this mod - will you update it at some point? :)
Klonter77 von Planet77 28 mei 2019 om 16:55 
Pls update this noice ♥♥♥♥♥♥ ♥♥♥♥♥♥ gang bang on 2.2 ^^
Zeta Syanthis 7 jan 2019 om 2:15 
I'll add another ask to the "if you release a 2.2 version, please leave the 2.1 version up seperately. <3
Chris 14 dec 2018 om 4:33 
can you please keep a 2.1 version uploaded as well?
Fayenora  [auteur] 8 dec 2018 om 5:59 
I´m afraid i will need some time to update the mod since the whole mod needs to be overhauled because of the new resource system. Besides i haven´t played much since and don´t know what exactly changed in detail. I´ll try to get the update done til Christmas
Galaxar7 8 dec 2018 om 5:27 
update please to 2.2.1 ver
Fayenora  [auteur] 30 mei 2018 om 10:22 
@Cyclonit Yes, im planning to update the mod, however im not that informed about stellaris modding updates, so
@Darrien Thanks for the hint!
(The update will probably come tomorrow)
Cyclonit 29 mei 2018 om 11:53 
Hi @Ignis,
do you plan on updating this mod for 2.1? I enjoyed it a lot thus far and it'd be very nice if you did.
Darrien 23 mei 2018 om 13:46 
When you do update for 2.1, heres something that you might want to read for some of your events. - https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202/
Darrien 18 mrt 2018 om 8:32 
[10:22:48][trigger_impl.cpp:20627]: Invalid government authority type [gestalt_consciousness]! file: common/technology/gms_soc_tech.txt line: 69

[10:22:46][effect_impl.cpp:539]: [ file: events/gms_artificial_black_hole_events.txt line: 634]: Error in scripted effect, cannot find: tile_resource_physics_research_add

[10:22:16][persistent.cpp:34]: Error: "Unexpected token: ai_special_building, near line: 381
" in file: "common/buildings/gms_administration_buildings.txt" near line: 381
[10:22:16][persistent.cpp:34]: Error: "Unknown modifier: planet_border_add, near line: 157
" in file: "common/buildings/gms_buildings.txt" near line: 157
[10:22:16][persistent.cpp:34]: Error: "Unknown modifier: planet_ship_build_speed_mult, near line: 158
" in file: "common/buildings/gms_buildings.txt" near line: 158
[10:22:16][persistent.cpp:34]: Error: "Unknown modifier: influence_mult, near line: 336
" in file: "common/buildings/gms_buildings.txt" near line: 336
Fayenora  [auteur] 18 mrt 2018 om 5:24 
Thanks, I fixed the events so they only occur every month
AlienFromBeyond 18 mrt 2018 om 0:58 
The gms_onTick.X events (1, 2, and 3) seem to fire like crazy. Each of them is happening roughly 50 times each day , I can't imagine that's good for perfomance especially in the late game.
Fayenora  [auteur] 10 mrt 2018 om 8:46 
The mod is up to date now! If anyone still needs the old version, just ask and i can upload it
Raider1 3 mrt 2018 om 22:29 
Very cool idea, I look forward to the update!
tsteele93 26 feb 2018 om 9:47 
@Ignis - thank you for your hard work!
Fayenora  [auteur] 26 feb 2018 om 9:25 
Well, it should. However i do not have enough time to completely test it now; i will probably upload an update next week
Nayrael 26 feb 2018 om 8:29 
Will this work with 2.0?
tsteele93 26 jan 2018 om 17:05 
Darrien, good work bro!
SoundwaveSuperior 20 dec 2017 om 6:59 
Update to 1.9.2?
Darrien 7 dec 2017 om 21:11 
Well was going to post some more errors for you but I met the steam character limit so I put it all in this hastebin

https://www.hastebin.com/igiyiqutoz.md
Fayenora  [auteur] 5 dec 2017 om 5:22 
Thanks for your advise! I´ve made the changes and updated the mod
Darrien 4 dec 2017 om 20:22 
Oh and found a bug for your next release, they changed the slave resource modifiers in 1.8 instead of production output, its split into two

[22:17:33][persistent.cpp:34]: Error: "Unknown modifier: slave_production_output, near line: 1405
" in file: "common/buildings/gms_government_buildings.txt" near line: 1405
[22:17:33][persistent.cpp:34]: Error: "Unknown modifier: slave_production_output, near line: 1505
" in file: "common/buildings/gms_government_buildings.txt" near line: 1505

slave_food_output
slave_mineral_output are the new ones.
Darrien 4 dec 2017 om 17:12 
Only suggestion I have is to make it to where Gestalt Consciousness do not get this research option for the Government Seat tech, simply because they can't build it anyway.
Fayenora  [auteur] 3 dec 2017 om 1:38 
@H4shX The update is out now , so
@gordon519 you might try to build the administration ai again, if you were a synthethic dawn empire
gordon519 2 dec 2017 om 2:53 
@Ignis, i have ai set to citisen rights
Fayenora  [auteur] 30 nov 2017 om 6:10 
Is ai maybe outlawed in your policies?
gordon519 26 nov 2017 om 8:24 
@Ignis, i have just reasearch the adminiistrative ai and i cant build the building
H4shX 12 nov 2017 om 9:20 
@Peter34 - http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1184096312&tscn=1510482638 here you go

@Ignis, thank you, i will take that into account, will wait lol.
Peter34 12 nov 2017 om 5:00 
Can you post a link to the mod, H4shX?
Fayenora  [auteur] 12 nov 2017 om 4:07 
Of course you´re allowed to include my mod! I´m currently working on an quite big update, so it might be more expedient to wait for it to come out. However, it´s a great honor to be part of the project!
H4shX 11 nov 2017 om 17:39 
@Ignis Myself and our Team at SRT. Wish to use and include aspects of your Mod in our Union Project Mod. We wish to combine the best Mods out there on Steam, and balance it and make it work well for the community at large. Can we have your permission. Or alternatively can we discuss it. :)
Fayenora  [auteur] 3 nov 2017 om 8:48 
Thanks for reporting! I fixed it, but the bug isn´t that fatal so it´ll be removed the next update
Darrien 31 okt 2017 om 11:22 
[03:39:15][effect_impl.cpp:310]: tile_resource_physics_research_add effect at file: events/gms_artificial_black_hole_events.txt line: 634 accepts only yes or no as values
[03:39:15][eventmanager.cpp:200]: Event gms_special_project.1 has no pictures in events/gms_special_project_events.txt
[03:39:15][eventmanager.cpp:200]: Event gms_special_project.2 has no pictures in events/gms_special_project_events.txt

The two bottom errors seem irrelevant but the other one
Calpha 3 okt 2017 om 5:43 
@Ignis their palentary capital has a different name, you just need to make sure the buildings can use that as well.
AlienFromBeyond 2 okt 2017 om 14:17 
Is it intended for the Administration Complex to have no limit on the number you can build? That's a lot of influence you could generate filling up your capital with them.
Fayenora  [auteur] 2 okt 2017 om 13:19 
I don´t know because i don´t have Synthethic Dawn and can´t test it
Calpha 2 okt 2017 om 11:25 
Does the mod now work with machine empires?
Fayenora  [auteur] 2 okt 2017 om 9:56 
@Davidt77 Good idea! But i´ve seen a similiar building already in other mods as Novus Orbis.
@Askar They should be avaible but AI Empires probably don´t have the ai outlawed/allowed policy, so i´ll have to change the requirements for the administration ai. The government seat should be accesible though
Askar 2 okt 2017 om 7:59 
is Government Seat and Administration AI also for AI empires? because I could not build it yet
Levin- Gaming- Inc. 30 sep 2017 om 10:16 
@ignis Could there be a structure that can make the robots on the planet build faster? Like a roboitc assimably plant that boots planet robot build speed, produces enginering and maybe minerals from spare parts but takes like 15 power or something.
Fayenora  [auteur] 30 sep 2017 om 1:48 
Yes, but there won´t be government seats for the new ethics
Retheri 29 sep 2017 om 19:28 
Would the government seat work with "ethics and civics" mod?
Fayenora  [auteur] 29 sep 2017 om 11:05 
Thanks for reminding! The mod should now be up to date
Askar 29 sep 2017 om 10:08 
the Empire Power Plant needs a update for AI empires too
Vandar 25 sep 2017 om 17:50 
I have seen that AI Empires cannot build the structures because they have no Planetary Capital. All Capital Builduings are renamed.
Levin- Gaming- Inc. 24 sep 2017 om 15:21 
@ignis Thanks!
Fayenora  [auteur] 22 sep 2017 om 11:22 
@Davidt77 Done!
Levin- Gaming- Inc. 21 sep 2017 om 15:04 
please update to 8.0