Stellaris

Stellaris

Ground Megastructures (2.1)
105 kommentarer
nicebagdad 11. juni 2020 kl. 7:44 
Its not been updated in a long time, expect anything from 2018 to be incompatible with the current version. (early 2019 as well for that matter)
Perry7484 / Briantin de Montrei 10. juni 2020 kl. 11:57 
This mod gives a bunch of popup events in the current version, every single day. I assume they're meant to be hidden, but...makes the game pretty much unplayable.
RedPrometheus 3. nov. 2019 kl. 2:51 
I LOVE this mod - will you update it at some point? :)
Klonter77 von Planet77 28. maj 2019 kl. 16:55 
Pls update this noice shitty shitty gang bang on 2.2 ^^
Zeta Syanthis 7. jan. 2019 kl. 2:15 
I'll add another ask to the "if you release a 2.2 version, please leave the 2.1 version up seperately. <3
Chris 14. dec. 2018 kl. 4:33 
can you please keep a 2.1 version uploaded as well?
Fayenora  [ophavsmand] 8. dec. 2018 kl. 5:59 
I´m afraid i will need some time to update the mod since the whole mod needs to be overhauled because of the new resource system. Besides i haven´t played much since and don´t know what exactly changed in detail. I´ll try to get the update done til Christmas
Galaxar7 8. dec. 2018 kl. 5:27 
update please to 2.2.1 ver
Fayenora  [ophavsmand] 30. maj 2018 kl. 10:22 
@Cyclonit Yes, im planning to update the mod, however im not that informed about stellaris modding updates, so
@Darrien Thanks for the hint!
(The update will probably come tomorrow)
Cyclonit 29. maj 2018 kl. 11:53 
Hi @Ignis,
do you plan on updating this mod for 2.1? I enjoyed it a lot thus far and it'd be very nice if you did.
Darrien 23. maj 2018 kl. 13:46 
When you do update for 2.1, heres something that you might want to read for some of your events. - https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202/
Darrien 18. mar. 2018 kl. 8:32 
[10:22:48][trigger_impl.cpp:20627]: Invalid government authority type [gestalt_consciousness]! file: common/technology/gms_soc_tech.txt line: 69

[10:22:46][effect_impl.cpp:539]: [ file: events/gms_artificial_black_hole_events.txt line: 634]: Error in scripted effect, cannot find: tile_resource_physics_research_add

[10:22:16][persistent.cpp:34]: Error: "Unexpected token: ai_special_building, near line: 381
" in file: "common/buildings/gms_administration_buildings.txt" near line: 381
[10:22:16][persistent.cpp:34]: Error: "Unknown modifier: planet_border_add, near line: 157
" in file: "common/buildings/gms_buildings.txt" near line: 157
[10:22:16][persistent.cpp:34]: Error: "Unknown modifier: planet_ship_build_speed_mult, near line: 158
" in file: "common/buildings/gms_buildings.txt" near line: 158
[10:22:16][persistent.cpp:34]: Error: "Unknown modifier: influence_mult, near line: 336
" in file: "common/buildings/gms_buildings.txt" near line: 336
Fayenora  [ophavsmand] 18. mar. 2018 kl. 5:24 
Thanks, I fixed the events so they only occur every month
AlienFromBeyond 18. mar. 2018 kl. 0:58 
The gms_onTick.X events (1, 2, and 3) seem to fire like crazy. Each of them is happening roughly 50 times each day , I can't imagine that's good for perfomance especially in the late game.
Fayenora  [ophavsmand] 10. mar. 2018 kl. 8:46 
The mod is up to date now! If anyone still needs the old version, just ask and i can upload it
Raider 3. mar. 2018 kl. 22:29 
Very cool idea, I look forward to the update!
tsteele93 26. feb. 2018 kl. 9:47 
@Ignis - thank you for your hard work!
Fayenora  [ophavsmand] 26. feb. 2018 kl. 9:25 
Well, it should. However i do not have enough time to completely test it now; i will probably upload an update next week
Nayrael 26. feb. 2018 kl. 8:29 
Will this work with 2.0?
tsteele93 26. jan. 2018 kl. 17:05 
Darrien, good work bro!
SoundwaveSuperior 20. dec. 2017 kl. 6:59 
Update to 1.9.2?
Darrien 7. dec. 2017 kl. 21:11 
Well was going to post some more errors for you but I met the steam character limit so I put it all in this hastebin

https://www.hastebin.com/igiyiqutoz.md
Fayenora  [ophavsmand] 5. dec. 2017 kl. 5:22 
Thanks for your advise! I´ve made the changes and updated the mod
Darrien 4. dec. 2017 kl. 20:22 
Oh and found a bug for your next release, they changed the slave resource modifiers in 1.8 instead of production output, its split into two

[22:17:33][persistent.cpp:34]: Error: "Unknown modifier: slave_production_output, near line: 1405
" in file: "common/buildings/gms_government_buildings.txt" near line: 1405
[22:17:33][persistent.cpp:34]: Error: "Unknown modifier: slave_production_output, near line: 1505
" in file: "common/buildings/gms_government_buildings.txt" near line: 1505

slave_food_output
slave_mineral_output are the new ones.
Darrien 4. dec. 2017 kl. 17:12 
Only suggestion I have is to make it to where Gestalt Consciousness do not get this research option for the Government Seat tech, simply because they can't build it anyway.
Fayenora  [ophavsmand] 3. dec. 2017 kl. 1:38 
@H4shX The update is out now , so
@gordon519 you might try to build the administration ai again, if you were a synthethic dawn empire
gordon519 2. dec. 2017 kl. 2:53 
@Ignis, i have ai set to citisen rights
Fayenora  [ophavsmand] 30. nov. 2017 kl. 6:10 
Is ai maybe outlawed in your policies?
gordon519 26. nov. 2017 kl. 8:24 
@Ignis, i have just reasearch the adminiistrative ai and i cant build the building
H4shX 12. nov. 2017 kl. 9:20 
@Peter34 - http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1184096312&tscn=1510482638 here you go

@Ignis, thank you, i will take that into account, will wait lol.
Peter34 12. nov. 2017 kl. 5:00 
Can you post a link to the mod, H4shX?
Fayenora  [ophavsmand] 12. nov. 2017 kl. 4:07 
Of course you´re allowed to include my mod! I´m currently working on an quite big update, so it might be more expedient to wait for it to come out. However, it´s a great honor to be part of the project!
H4shX 11. nov. 2017 kl. 17:39 
@Ignis Myself and our Team at SRT. Wish to use and include aspects of your Mod in our Union Project Mod. We wish to combine the best Mods out there on Steam, and balance it and make it work well for the community at large. Can we have your permission. Or alternatively can we discuss it. :)
Fayenora  [ophavsmand] 3. nov. 2017 kl. 8:48 
Thanks for reporting! I fixed it, but the bug isn´t that fatal so it´ll be removed the next update
Darrien 31. okt. 2017 kl. 11:22 
[03:39:15][effect_impl.cpp:310]: tile_resource_physics_research_add effect at file: events/gms_artificial_black_hole_events.txt line: 634 accepts only yes or no as values
[03:39:15][eventmanager.cpp:200]: Event gms_special_project.1 has no pictures in events/gms_special_project_events.txt
[03:39:15][eventmanager.cpp:200]: Event gms_special_project.2 has no pictures in events/gms_special_project_events.txt

The two bottom errors seem irrelevant but the other one
Calpha 3. okt. 2017 kl. 5:43 
@Ignis their palentary capital has a different name, you just need to make sure the buildings can use that as well.
AlienFromBeyond 2. okt. 2017 kl. 14:17 
Is it intended for the Administration Complex to have no limit on the number you can build? That's a lot of influence you could generate filling up your capital with them.
Fayenora  [ophavsmand] 2. okt. 2017 kl. 13:19 
I don´t know because i don´t have Synthethic Dawn and can´t test it
Calpha 2. okt. 2017 kl. 11:25 
Does the mod now work with machine empires?
Fayenora  [ophavsmand] 2. okt. 2017 kl. 9:56 
@Davidt77 Good idea! But i´ve seen a similiar building already in other mods as Novus Orbis.
@Askar They should be avaible but AI Empires probably don´t have the ai outlawed/allowed policy, so i´ll have to change the requirements for the administration ai. The government seat should be accesible though
Askar 2. okt. 2017 kl. 7:59 
is Government Seat and Administration AI also for AI empires? because I could not build it yet
Levin- Gaming- Inc. 30. sep. 2017 kl. 10:16 
@ignis Could there be a structure that can make the robots on the planet build faster? Like a roboitc assimably plant that boots planet robot build speed, produces enginering and maybe minerals from spare parts but takes like 15 power or something.
Fayenora  [ophavsmand] 30. sep. 2017 kl. 1:48 
Yes, but there won´t be government seats for the new ethics
Retheri 29. sep. 2017 kl. 19:28 
Would the government seat work with "ethics and civics" mod?
Fayenora  [ophavsmand] 29. sep. 2017 kl. 11:05 
Thanks for reminding! The mod should now be up to date
Askar 29. sep. 2017 kl. 10:08 
the Empire Power Plant needs a update for AI empires too
Vandar 25. sep. 2017 kl. 17:50 
I have seen that AI Empires cannot build the structures because they have no Planetary Capital. All Capital Builduings are renamed.
Levin- Gaming- Inc. 24. sep. 2017 kl. 15:21 
@ignis Thanks!
Fayenora  [ophavsmand] 22. sep. 2017 kl. 11:22 
@Davidt77 Done!
Levin- Gaming- Inc. 21. sep. 2017 kl. 15:04 
please update to 8.0