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When I start to play AoW3 more frequently again I might look into the exact changes and see which ones make sense for the EBM too. Without testing it could just make balance worse...
Dreadnought hero is now fixed (the issue was actually the tooltip description not the skills, these are different from the ususal EMB upgrades for Dreadnought and listed in the Changelog tab).
Additionally, the new ability Force Field Generator Gear is implemented and replaces Mage Bane Armors.
@ strigvir: I couldn't reproduce your issue with Lesser Charm. During my test it got upgraded for Leaders (but not for Heroes as intended) through researching Bard tech. Similarly the Engineers of all races had the Tunneling and Build Road abilities. So it might be a conflict with another mod or it was an issue within the Balance mod that got already fixed.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1812642634
I am not sure if it was PBEM or EBM moving +1 domain radius from Observatory to Hospital, but that change means Necro gets 1 less max radius because I don't see the radius bonus on any of the bone structures.
There are some split Spells for the Necromancer in PBEM 1.27, but I think, they are linked to a single Hero Selection
I'll eventually update it (if there are any issues) but probably not within the next month.
The cost reduction of the Public Baths is not included (it's already compensated by the additional population growth the Baths provide in the EBM).
Thanks for replying!
I noticed some weird stuff going on with DLC race engineers however. They can't build roads and halfling engineers are missing lesser mighty meek.