Space Engineers

Space Engineers

Weapon Heat Sink [probably broken]
10 条留言
Ebola 2022 年 2 月 4 日 上午 9:08 
Hah, implemented
Nekron910 2021 年 3 月 30 日 上午 9:04 
Hm... all works normaly
Anthoam 2020 年 12 月 9 日 上午 7:49 
I think it is broken, the PB says the script is too complex
Vincent Sinclair 2018 年 7 月 24 日 上午 11:39 
Captpatrick not a bad idea
Major Jon  [作者] 2018 年 3 月 14 日 上午 10:26 
Update v2.1:
Script now starts automatically.

@Gray
If the script is running, it should display the number of used weapons and lights.
The ownership also needs to be the same for every block.
And if the script calculate with all weapons, but only one is firing, the lights will barely light up.
Sometimes it's just hard to see if the lights actually light up in sun.
Gray 2018 年 3 月 13 日 下午 8:01 
Now I tried gatling turrets, and those dont work either. What's wrong?!?!
Gray 2018 年 3 月 13 日 下午 7:44 
All of my Int. Turrets are firing, but the heat sink doesn't work? Please help!
CaptPatrick01 2018 年 2 月 5 日 下午 5:10 
Now we have a power usage heatsink, a thruster power heatsink, and now a weapon heatsink. Anything else left to be tapped into some glowy-bits? Howabout one that is based off the ship's jump drive charge level? All heated up and glowing right after a jump, to a dim, cooled off shimmer when fully recharged.
CTH2004 2018 年 1 月 10 日 下午 4:58 
It's the small things in life, eh?
Beats-With-BothHands 2017 年 6 月 16 日 上午 7:59 
Pretty neat made me think of Battletech and how i can not mod XD