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Not sure if this is exact but scraping through the game files, I was able to come to this conclusion. Willing to provide documents of updated script so far.
ignore errors if it works, errors are normal
its been a while since i used this mod, i will have to check out the 'new' (new for me) stuff KSH put in for custom bots, i was aware they had made additions to visual effects and sound effects for them, but not looked in to it.
Fixed the beep and particle issue and added multiple variations of said doggos.
Some are stronger, some attack only grids, and as you know some.. explode.
Also each has their custom color. ^^
@SubSpecs the explosion is already active, but the particle effect is broken
MOD_CRITICAL_ERROR: Bring Back Cyberhounds
in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
This is probably important.
it would then rely on the animalspawn section of 'other mods' to have corrected that information
but errors like that can be ignored as long as it works as intended
MOD_ERROR: Bring Back Cyberhounds, in file: D:/SteamLibrary/steamapps/workshop/content/244850/945655546/1793018423112675782_legacy.bin/Data/PGD_fast_spawn_creatures.sbc
Resource not found, setting to null. Resource path: D:/SteamLibrary/steamapps/workshop/content/244850/945655546/1793018423112675782_legacy.bin/Textures/Models/Environment/Sky/EarthFarClouds.dds
MOD_ERROR: Bring Back Cyberhounds, in file: D:/SteamLibrary/steamapps/workshop/content/244850/945655546/1793018423112675782_legacy.bin/Data/PGD_fast_spawn_creatures.sbc