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I went ahead and checked both hl2 and its episodes and the claw animation worked the same way that it works in gmod. If you ever pay attention to the linkages that are supposed to move claws (on the vanilla gravity gun), you'll notice that most don't move and the rest bend whenever the claws go up and down. Having this addon installed makes them all move accordingly with each other rather than bend.
You could try extracting the model for the gravity gun from either hl2 or it's episodes and mount that to check if animations start working again. It won't have playermodel arms which is why the models between gmod and hl2 aren't the same.
c_physcannon.mdl
c_superphyscannon.mdl
w_physics.mdl
I swapped 3 models. That's it. That's all it does. There is no scripting or lua.
Workshop files (specifically this one with the id in the url) are found at either of these locations on your drive:
\Steam\steamapps\common\GarrysMod\garrysmod\addons\*SomeName*_945145478.gma
\Steam\steamapps\workshop\content\4000\945145478\
The game reads from both but the workshop downloader only checks the second directory at the time of writing.
I'd love to know what files are actually being modified so I can fix this manually.
thank you for thinking ahead for a prop version, i love this gravity gun over everything currently on the workshop, just that my 1050ti is showing it's age during scene builds and other activities.
sfm version does not work in garrysmod.