安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






EVA
I was trying to figure out how it was done, and was imagining an elaborate SourceMod plugin that captures triggers generated by the client, and then parses those to call the various firesupport_x_x_x console commands on the server.
The issue arises when the large amount of player equipment causes too many string commands to be sent to the server to give player said equipment on preset load outs. To fix this error (thanks to JBallou for providing me this) use the following command: sm_cvar sv_quota_stringcmdspersecond "500" - That's it working with SourceMod, it may or may not work without the sm_cvar, I have not tested it that way yet.
mp_theater_override "letskillbots"
"[CWorkshopItem] Let's Kill Bots - COOP Custom Theater [944677573] installed!"
However my server keeps spitting out:
Unknown command "mp_theater_override"
I have the "mp_theater_override" command in my server.cfg file, is that the correct place?
Cheers