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Let me know if they aren't spawning in some of the new terrains that you would expect them to.
- Fixed broken texture (the only can face right was funny, but nah)
- Fluffies are a little less hungry, but live longer, and are more likely to be chill
- Reworked the meat produced, along with the value (up)
- Added new Trader support options, making them more trader friendly, added new fluffy traders
- Added support for ADogSaid and ADogSaid2 (Thanks Tigerblut of the Flommels) so we can enjoy CyberFluffies, because bionic flooofs should be nutters
AlbinoFluffies now uploaded. Both can be installed, upping the odds of big smart bunnies roaming.
Also, thank you for the update. My kid loves it when she looks over my shoulder and sees a very large pink fluffy rabbit wandering around my colony.
While I was at it, I tested out borrowing the garment system's color randomizer -- no dice. Sorry to say, that would be fun. Maybe some point a .NET addon savvy author could make it happen.
Shortly about to upload a version that is Albino so you can have giant white rabbits that are the most foul, cruel, and bad-tempered rodent you ever set eyes on guarding your teams.
This would allow us to breed bunnies of different colors. Maybe the bunnies with rare colors would be worth more money?
While in there, I can look at a .... less ghastly color palette option. :D
@The Rabid Otter
I'm baffled. I didn't make that happen, so... "I’m simply saying that life, uh… finds a way."
TLDR: Giant rainbow bunnies FTW!
- Decreased the cost, massively. Way overpriced before. Now it's still pricey, since they're a galactic oddity, but it's possible.
- Traders were rarely carrying them. Increased the odds.
- Made them easier to tame, which also means easier to train.
- Added larger odds of them generating in a wider list of biomes. They do still prefer cold and temperate environments.
Enjoy!