Garry's Mod

Garry's Mod

Unarmed
194 条留言
Vambrayse 7 月 22 日 下午 7:51 
There's a random black and purple pixel on the arms model if you were to look behind you while using it with something such as alt look.
PCD GAMES 7 月 5 日 上午 9:37 
ghhugiojgiojdgf
common_male_rural01.mdl 2022 年 12 月 7 日 下午 3:52 
running animation on thirdperson makes me move like a statue
V92  [作者] 2022 年 10 月 26 日 下午 10:39 
@cremisi

You would be mistaken.
Serpente Viola 2022 年 10 月 26 日 下午 10:17 
If im not mistaken your able to breakdown doors with this mod. How do i do that?
V92  [作者] 2022 年 10 月 25 日 下午 7:52 
@vitu

So stop using those garbage copy/paste 2D Nextbot stalkers.
._. 2022 年 10 月 25 日 上午 8:57 
i'm dead from nextbot creating errors
V92  [作者] 2022 年 10 月 10 日 下午 5:25 
@nooby

Elaborate.
Vøid 2022 年 10 月 10 日 上午 11:27 
how to unequip the weapons?
capson35 2022 年 10 月 10 日 上午 10:41 
@V92 Can you pls make the running animation better
Skylynn Stigandr 2022 年 10 月 9 日 下午 11:46 
the view bobbing is a different mod that is being used with the unarmed mod
V92  [作者] 2022 年 10 月 3 日 下午 9:22 
@isrealito

Definitely not my mod. Not sure which one that is.
Public Enemy #1 2022 年 10 月 3 日 下午 9:06 
type this one unarmed swep is passing in this video https://youtu.be/GeHRdZTe0SQ
V92  [作者] 2022 年 10 月 3 日 下午 8:37 
@israelito

Use my view bobbing mod with it, or another mod like SharpEye. I kept them separate in order to allow end users to choose their own preferred method.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=572928034
Public Enemy #1 2022 年 10 月 3 日 下午 8:13 
im wanting the unarmed swep with a view bobbing
TheTophatterOfTophats 2022 年 9 月 14 日 上午 12:00 
Uh I just get an error..
Xzas90 2022 年 9 月 4 日 下午 9:12 
Whenever I throw something instead of getting my hands back it automatically equips the tool gun,
Digital 2022 年 8 月 28 日 上午 11:57 
I have a question, when your planning to rework this? Just askin
DEATH FROM 2005 2022 年 8 月 10 日 下午 3:47 
it says its creating errors and it tried to open a null file? is this part of it?
DEATH FROM 2005 2022 年 8 月 10 日 下午 3:43 
thank you :steamhappy:
V92  [作者] 2022 年 8 月 10 日 上午 10:08 
@baby

Spawn from weapons menu.
DEATH FROM 2005 2022 年 8 月 9 日 下午 8:52 
how do i enable this?
V92  [作者] 2022 年 8 月 8 日 上午 11:45 
I'll add it in the rework
x[B]LINDx 2022 年 8 月 8 日 上午 7:45 
if you add a options menu to turn some animations off (for example i don't like Left-click knocking) it would be awesome
je putain merde péte juter 2022 年 8 月 3 日 下午 1:21 
is it possible to bind it to a key?
Jared-Over-Dawn 2022 年 7 月 31 日 上午 4:26 
how do i fix ladder climbing just normal walk
V92  [作者] 2022 年 7 月 31 日 上午 3:06 
I'll add it to the list for the rework.
ajct23 2022 年 7 月 31 日 上午 1:18 
Can you add punching?
V92  [作者] 2022 年 6 月 28 日 下午 2:39 
Probably could. I'll look into it when I do the rework.
Digital 2022 年 6 月 28 日 上午 12:22 
Btw not bad weapon
Digital 2022 年 6 月 28 日 上午 12:21 
Are u allowed to add door busting? cuz im obsessed to escape nextbots with door busting and others.
Digital 2022 年 6 月 28 日 上午 12:20 
Ok.
V92  [作者] 2022 年 6 月 26 日 下午 2:17 
@digital

V92 [author] Sep 28, 2020 @ 9:06pm
@xboom

Code's mine, model is hers used with permission.
Digital 2022 年 6 月 26 日 上午 11:41 
mcpb moment
V92  [作者] 2022 年 6 月 1 日 上午 2:58 
@david

Added knocking to the SUS add-on. Let me know if you have any suggested changes.
V92  [作者] 2022 年 5 月 31 日 下午 8:11 
@david

The knocking is part of the weapon itself, but adding a knocking function to my Simple Useful Scripts add-on is a good idea. I'll add it to the to-do list.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=136546465
V92  [作者] 2022 年 5 月 10 日 上午 12:34 
@ipia

Just don't spawn the model.
SoBa 2022 年 5 月 9 日 上午 10:27 
Hello, i have a problem. There is an error (https://media.discordapp.net/attachments/911667421545373716/973268387092385822/20220509195934_1.jpg?width=1248&height=702) and i don't know it's my fault or not.
I didn't use materials that you upload maybe it cause by them? I dunno...
Also, i decompiled and saw a cube in blender that like this error and have references
V92  [作者] 2022 年 4 月 15 日 下午 5:46 
The only options I could think of that would work, would also be the most intrusive/prone to causing issues with other content.

When you pick up an object with +use, it holsters the currently equipped weapon. When you drop the item, it automatically draws a weapon based on the "weight" value for HL2 weapons, or the "SWEP.Weight" value for SWeps.

I could give the hands the highest possible weight (it's clamped to no higher than 99 in C++), or I could make a function that automatically switches to the hands.

The problem with the latter is that it will be incredibly intrusive to other add-ons or gamemodes, and will get a lot of people to complain at me. The problem with the former is that it would have effects on maps or situations where the weapon weight is important (the canal sequence in HL2 where you get the .357 is the reason it has such a high value, so it will be automatically drawn just before a firefight).

My hands are tied, pun intended.
PuddleSpout 2022 年 4 月 15 日 下午 2:24 
Darn, thats a shame.
V92  [作者] 2022 年 4 月 15 日 上午 10:59 
@platinum

I'm not sure, because the +use pickup function defaults to the weapon with the highest weighted value. The .357 in HL2 has the highest weighted value of all the weapons, for example.
PuddleSpout 2022 年 4 月 15 日 上午 6:51 
Every time you pick something up with the empty hands and then drop it it pulls out a different weapon, any way to fix that?
kill89 2022 年 3 月 26 日 上午 6:54 
good:steamthumbsup::medal::medal:
Rasmordem 2022 年 1 月 30 日 下午 4:14 
Not sure if this can be fixed, but every time I pick up an object with the use key with this equipped and put it down, I equip a different weapon. I don't know why.
missing 2022 年 1 月 23 日 上午 4:59 
How to delete animations from third person?
Is there any commend for that?
Insomnia 2022 年 1 月 5 日 下午 9:05 
I figured it out!
All I did was remove
"function SWEP:Deploy( )

if IsValid( self ) and IsValid( self.Owner ) then

local vm = self.Owner:GetViewModel()

vm:ResetSequence( vm:LookupSequence( "Idle" ) )

end

end"
and the problem was solved.
V92  [作者] 2022 年 1 月 5 日 下午 2:07 
@insomnia

You can edit it and send it back to me so everyone can benefit. I don't know why it wouldn't work, so you're on your own as to fixing it.
Insomnia 2022 年 1 月 5 日 上午 10:56 
What a shame. I like this mod, but I wish lastinv worked so it wasn't so inconsistent. You wouldn't mind me editing your code to see if I can fix it myself, would you?

Thanks for correcting me. I've used "ladder" my entire life actually.
V92  [作者] 2022 年 1 月 5 日 上午 1:05 
@insomnia

I don't use lastinv even in HL2, so if it doesn't work that's unintentional.

"latter" is the word you're looking for, not "ladder."
Insomnia 2022 年 1 月 4 日 下午 3:54 
You know how pressing Q makes you draw the last weapon you were using, well for some reason it doesn't work at all while holding this item. Is there a conflict or something? Or is this intentional? If it's the ladder, then that's a really odd decision...