Life is Feudal: Forest Village

Life is Feudal: Forest Village

Ghost Decorations
16 条留言
MrBot  [作者] 2020 年 7 月 24 日 上午 12:53 
Don't have the game installed anymore, so can't test it. But looking at the changelog, I don't think there should be any problems
Littlelamb 2020 年 7 月 23 日 下午 9:13 
Is this mod still working with the current game 116814

Thank you
MrBot  [作者] 2017 年 6 月 11 日 上午 1:34 
Well, I did set collision boundaries to 0 and it worked fine on my earlier tests, but apparently workers still could stub their toe on that. Should be fixed now(might need to finish current harvest before your fields can be great again). Sorry for the inconvenience
hiXhaX 2017 年 6 月 10 日 下午 11:45 
would be nice if villagers could actually walk through the decos. I wanted to have scarecrows ON my fields, but then the farmers will start bugging and become unproductive.
MrBot  [作者] 2017 年 6 月 10 日 上午 11:28 
"Timewarp" update:
fixed object centering/rotation. Decorations that have been placed with the mod on should move one last time, but after that they're going to stay more or less in place even if you disable/enable the mod
Warlords Welt 2017 年 6 月 9 日 上午 7:55 
@Nakia yes with the time there are many thinks posible to build, try and error :)
cstoneburner 2017 年 6 月 8 日 下午 7:01 
For icons I'd just reuse existing ones and make sure things are well labled. For info on sub menus see http://psteamcommunity.yuanyoumao.com/groups/ForestVillageModding/discussions/0/1291817837626169251/ . I haven't tried this yet, but in the previous version it was great for trying to make sense of a ton of deco.
Nakia 2017 年 6 月 8 日 下午 4:23 
This is great I have a screenshot of the lantern added inside a house.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=942727499
MrBot  [作者] 2017 年 6 月 8 日 上午 4:07 
cstoneburner, had some progress [puu.sh] with that already. Gonna need a lot of icons though
Annothek, looks nice
Warlords Welt 2017 年 6 月 7 日 下午 6:20 
and with your stone wall mod many thinks are possible

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=941985234

medium stone pillar and into build a lamp :)
cstoneburner 2017 年 6 月 7 日 下午 5:31 
I'm so glad someone finally figured out ghost deco. Now you just to go through all the deco (barrels, tables, baskets, etc) and make them accessible :D


Warlords Welt 2017 年 6 月 7 日 上午 10:19 
no all lamps are 1 grid moved not only on slope. But i test it with Mod i destroy 1 lamp witch was moved and build 1 lamp new on the old place, then i unscribe the Mod and load the save. The lamp was only moved again 1 grid and must replace but no error or crashed savegame. It is annoying but can be done, the advantage it can now be built so much higher than without (sorry for bad english i hope you understand)
MrBot  [作者] 2017 年 6 月 7 日 上午 9:45 
Rotation bug should be harmless. The sliding only happens if your pre-mod decor object was placed on a slope, but it is still problematic =/
Warlords Welt 2017 年 6 月 7 日 上午 7:41 
okay 2 Bug with this Mod:

All lamps building befor Mod are moved by 1 grid and the center of rotation is no longer centered.

here a picture befor Mod

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=941752925

and here with Mod but no new building only aktivatet

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=941752982

the lamps i build before are not on the place where i build it.
Warlords Welt 2017 年 6 月 7 日 上午 5:59 
Nachtrag: mit 5 main meint er man kan die 5 Hauptkategorien der Dekorationen bauen, also mehr wie nur 5 am Ende gerade getestet. Endlich Vogelscheuchen auf dem Feld statt daneben.
Warlords Welt 2017 年 6 月 7 日 上午 5:53 
yes! For this kind of Mod i wait so long! Nice Work
You can build lanterns where you want and do not have to block the way or scarecrows on the field as it would be normal.